Fallout London 1.01 Patch Notes - Know the Latest Updates
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Updated Aug 16, 2024
Fallout London 1.01 Patch Notes
Quest Fixes:
- “Broken Angel”
- Fixed issue with how the player’s health is handled after the train crash, which disproportionately lowered the max HP of characters with already high health or endurance level, when it should have lowered the player’s current HP instead.
- Since the early-game balance was accidentally built around this bug, we have made the effects of the “Lab Rat” and “Railway Spine” afflictions more serious (though it will still be slightly easier).
- “Charybdis”
- Added The Ferryman to the PlayerFriendFaction to allow a few accidental hits. The Ferryman and Sushi are also now added to the PlayerAllyFaction during the fight with the leeches.
- The utility entrance now gets locked to “Novice” after speaking with Rachel in the market, this is to make the quest marker point to the main entrance at the beginning of the next quest.
- “Heavenslayer”
- Added quest markers on important keys in the Bank of England.
- Temporary fix for a bug where going through the Angel Station Lab permanently disables ambient music in people’s saves.
- You have to reload to before entering the lab for this to work. If you’ve already triggered it on your save, check the solutions channel on discord. Proper fix coming next update.
- “Parliament of Fools”
- Made H4N-24RD non-hackable.
- “Dolls Of The Deep”
- The first note you pick up now mentions the correct location.
- “Swan & Mitre”
- Ricky no longer dies if you pass the intelligence check
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- Killing the IODs inside the Swan and Mitre before than those outside no longer breaks the quest
- Quest should no longer get stuck on “Find out why Nadia’s delivery is late”.
- Hand in to Winston fixed
- Crystaline photon agitator objective clarified
- “Welcome to the Vagabonds”
- Johnny’s Hymn book now has a quest marker
- “Prison Break”
- Quest no longer breaks if guards inside have already been killed
- Quest no longer tells you to speak to Agatha if opening armoury after planting bombs
- “Arms Race”
- Dialogue on hand in fixed
- “Revenge, Thy Name Is Fury”
- NPCs now accept any vagabond hat
- “Black”
- Nelson is no longer protected when you choose to kill Black
- “Breaking the Cycle”
- Nelson is no longer hostile when returning to the Swan and Mitre
- Nelson no longer comes to the Swan and Mitre when he is told not to
- Memories of Syd now fails upon completion
- “No More Heroes”
- Fixed Food for Thought start when siding with Harvin
- “Food for Thought”
- Can no longer be started early
- “It Rises In The East”
- Giovanni’s dialogue fixed
- Stanley dialogue fixed
- Can now return shipment to Meghna
- Characters no longer walk away mid conversation
- Hooligans no longer have markers on them when dead
For more patch refer the official website.
Fallout: London
Fallout: London is a fan-made modification for the 2015 video game Fallout 4, created by Team FOLON and released in 2024. Unlike the original game, which is set in the United States, this mod takes place in a post-apocalyptic version of London.
People who reviewed the mod were impressed by how much work went into it, especially since it's a free project. They liked how it used British locations, themes, and cultural references to fit within the Fallout universe. However, they also pointed out that the mod had some bugs and performance issues when it first came out.
Fallout: London Gameplay
Fallout: London is an open-world action role-playing game that plays similarly to Fallout 4 but also includes elements from earlier Fallout games and introduces new features. Players can switch between first-person and third-person views, engage in combat, and build settlements just like in Fallout 4. The game brings back the expanded dialogue system from older games, allowing players to see all possible dialogue options. Unlike Fallout 4, the player character remains silent during conversations, but the camera angles during these interactions are similar.
The player uses a device called the Atta-Boy, which is a modified version of the Pip-Boy from previous Fallout games. It serves as the player’s digital assistant, helping them manage quests, inventory, and maps. The game does not include Power Armor, as it was an American invention in the Fallout universe. However, players can still customize their weapons and armor in great detail to suit their preferences.
At the beginning of the game, players create their character by choosing their gender, appearance, and initial attributes like strength and luck. As the character levels up, players can improve these attributes or unlock new perks, such as easier lockpicking. Throughout the game, players can meet companions who will join them on their adventures. True to the British setting of the mod, the traditional canine companion in the game is a British Bulldog named Churchill, rather than the usual Dogmeat character from previous games.