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Final Fantasy XIV 7.01 Patch Notes: Everything You Need to Know About The New Changes

Discover the complete changes and additions in Final Fantasy XIV 7.01 Patch Notes, offering insights into new quests, battle system adjustments, items, and resolving issues.

by Deepika

Updated Jul 16, 2024

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Final Fantasy XIV 7.01 Patch Notes: Everything You Need to Know About The New Changes

Final Fantasy XIV 7.01 Patch Notes

Final Fantasy XIV's expansive world of Eorzea continues to evolve with the introduction of Patch 7.01, following the early access launch of its latest expansion, Dawntrail, on July 2. This update promises a wealth of new features and adjustments designed to enrich gameplay for adventurers across the realm.

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Patch 7.01 introduces new playable content, quests, housing features, and updates to the Manderville Gold Saucer. Accessing these additions requires registration of the respective expansion packs:

  • A Realm Reborn, Heavensward, and Stormblood
  • Shadowbringers
  • Endwalker
  • Dawntrail

Players must ensure these expansions are purchased and registered to fully benefit from the new content.

Playable Content Highlights Quests

The update includes new Chronicles of a New Era quests, such as "A New Challenger Appears," catering to Disciples of War or Magic at level 100. Housing: New orchestrion rolls are available for players to enhance their housing experiences.

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Manderville Gold Saucer

Exciting additions include new Triple Triad cards, enriching the gaming experience within the Gold Saucer.

Battle System Adjustments

This patch brings significant adjustments to various job actions and traits across different classes:

  • Gladiator/Paladin: Adjustments to Total Eclipse and Prominence for increased enmity.
  • Marauder/Warrior: Enhancements to Overpower and Mythril Tempest for increased enmity, alongside adjustments to Primal Rend and Primal Ruination.
  • Dark Knight, Gunbreaker, Pugilist/Monk, Samurai, Viper: Potency increases, recast time reductions, and additional effects to various actions, enhancing gameplay dynamics.
  • Red Mage, Astrologian, Black Mage: Notable changes to action effects and recast times, improving combat versatility.

New Raid Dungeon

The update introduces AAC Light-heavyweight Tier, a new raid dungeon requiring eight players with specific level and item requirements. Players can earn tokens for gear exchange and universal tomestones, facilitating further character progression.

System Enhancements Item Exchange

Players can now exchange tokens obtained from raid loot for desired gear items, managed through NPC interactions in Solution Nine. Duty Roulette and Stone, Sky, Sea: Addition of new duties and trials to these features, expanding gameplay options and challenges.

Bug Fixes

Various adjustments and fixes have been implemented to improve overall game stability and user experience. The patch addresses several issues reported by players, including battle system inconsistencies, graphic glitches, and text errors. These improvements aim to enhance gameplay fluidity and visual quality across different platforms.

Final Fantasy XIV’s Patch 7.01 brings a wealth of content updates and system improvements, enriching the gaming experience for its dedicated player base. With new quests, battle system adjustments, and quality-of-life enhancements, players can delve deeper into the world of Eorzea with renewed excitement and challenges.

Release Date

"Final Fantasy XIV 7.01 Patch Notes" introduces updates to the Dawntrail expansion shortly after its early access launch on July 2. Scheduled for release on July 16, this patch enhances gameplay with the debut of the Arcadion Raid Series, starting with its normal difficulty version.

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Players can expect new futuristic gear from completing these raids and delve into post-game storytelling focused on the aftermath of Queen Sphene's reign. Additionally, job adjustments aim to balance gameplay mechanics.

Gameplay

In Final Fantasy XIV, players delve into a captivating MMORPG experience where they command a custom Adventurer avatar selected from five distinct races, each with its own unique tribes.

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The game unfolds through a rich tapestry of quests: main story quests unveil as characters gain experience and level up, while Levequests provide side adventures accessible through Adventurers' Guilds, focusing on tasks ranging from gathering resources to engaging in combat encounters.

Unlike its predecessor, Final Fantasy XI, XIV strikes a balance between solo exploration and traditional party dynamics. Combat requires active engagement, with each action demanding manual input when targeting enemies, foregoing any automated attacks.

Progression hinges on accumulating experience points through battling monsters, completing quests, and crafting items, gradually advancing character levels to boost essential attributes such as health points and magic points. Central to gameplay is the innovative Armory System, where a character's equipped weapon or crafting tool dictates their current class.

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This flexibility allows players to seamlessly switch between roles: Disciples of War excel in physical combat, Disciples of Magic harness arcane powers, Disciples of the Hand craft and repair items, and Disciples of the Land gather essential resources from the environment.

The addition of the Job System enhances gameplay depth by granting access to specialized skills, powerful magic, and exclusive equipment tailored to specific Jobs inspired by iconic roles from the Final Fantasy universe. While restricting cross-class abilities, this system enriches party dynamics, empowering players to adopt diverse strategies and roles in collaborative gameplay scenarios.

Final Fantasy XIV

Final Fantasy XIV, released in 2010 as a massively multiplayer online role-playing game by Square Enix, marked the fourteenth installment in the iconic Final Fantasy series and the second MMORPG following Final Fantasy XI. Set in the enchanting realm of Eorzea, players navigated a world under siege by the Garlean Empire and threatened by primals, the powerful deities of beastmen tribes.

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The game's troubled development codenamed "Rapture" in 2005, faced numerous setbacks and a critical launch reception. However, under new leadership led by Naoki Yoshida, the game was ultimately reimagined as "A Realm Reborn", salvaging its legacy with significant improvements and renewed acclaim upon its relaunch.

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