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How to Handle Coworker in Abiotic Factor? Abiotic Factor Coworker

Handling a coworker in an abiotic factor workplace—dealing with the challenges of working in a non-living environment with colleagues.

by S Bargavi

Updated May 13, 2024

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How to Handle Coworker in Abiotic Factor? Abiotic Factor Coworker

How to Handle Coworker in Abiotic Factor?

When the Coworker shows up unexpectedly, you have choices on how to handle him. You can give him food, build barricades to keep him out, or just ignore him (but that might not work well). If you decide to feed him, you'll need to give him food multiple times until he's satisfied and leaves. If he has taken anything from you, he'll return it after being fed.

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If you prefer to trap the Coworker, you can build barricades around him to block his way. Be ready to hear him complain about needing to feed his larva before he finally leaves. Ignoring the Coworker may lead to him stealing from you, so it's better to deal with him by either feeding or trapping him to make him go away.

Patch Notes

General Changes:

  • Garden Plants now decay much much slower when they don't have water. (Plant Durability is now 350, up from 70)
  • IS-0053-B has started to exhibit new and strange properties when drunk. Please observe proper containment procedures and follow all signage for the safety of you and your fellow coworkers.
  • Improved visual clarity and reduced text ghosting while viewing emails located on Terminals.
  • Added additional images that can appear when viewing the Story Progress of a given server in the server browser.
  • Reduced the overall size of the gun reticle (laser dot) at distance. This dot will shrink some as you level up Accuracy skill, but now the base size is a bit smaller.
  • Tamed Pests released from Pest Wheels will no longer try to immediately return and will instead behave more like tamed Pests released from Pest Traps.
  • We tried to remove the Coworker but he would not leave so we're just going to let him stay for now.

Accessibility & Settings Changes:

  • Pagers now have a volume knob, which can be accessed via the Audio Settings menu.
  • Added anti-aliasing options to the Graphics Settings menu.
  • New Accessibility Option: Loud Ambient Sounds. On by default, disable this to no longer hear extra spooky sounds around the place. This will not affect other players hearing those sounds.
  • Adjusted several of the aforementioned loud ambient sounds.

Bug Fixes:

  • We've loosened up the joints on the Armor Stand skeleton and it should now strike poses as science intended.
  • Scientists can no longer skip their first day of work by jumping out of the vehicle early during the introduction.
  • The medium-skill Scrapshot reload now has sound effects.
  • Removed erroneous trait points number on the Job Selection screen.
  • Fixed an issue where dedicated servers would indicate they had modified sandbox settings when they did not.
  • Cooking pots are now added back to player inventory after becoming empty from soup, if the player has room.
  • Your last selected hosting options now persist between sessions, meaning whatever you selected last will remain.
  • Fixed a bug where scientists were spontaneously generating ammunition when unloading weapons from containers.
  • Improved the reliability of properly saving items on carts, vehicles, and trams.
  • Fixed potential save issues and disappearing pot issues with Stoves, portable and otherwise.
  • NOTE: If you have issues with a deployed stove, please package it and put it down again, this may help with those issues. There may be other issues here and we are still investigating it. We have top scientists on the job.
  • Perk Tooltips should no longer get stuck on screen when closing the Skill menu while hovering over a tooltip.
  • Pest Cages are no longer playing sounds in 2D.
  • Ironman and Hardcore mode options removed from Sandbox Settings. They were not meant to be there. Pretend they are still not there. Maybe they'll come back some day. Maybe the guy in charge of not shipping the game with these options is getting put in a containment cell. There's a lot of questions around this, who knows why things are the way they are. It's really a big mystery, when you think about it.
  • Scientists finding themselves in a certain far-flung fungal foliage, while flinging themselves from the fringe, they will no longer be falling forever into the Anteversian abyss, and will instead simply die.
  • Scientists should no longer fuse together when trying to use a moveable cart or any other vehicle at the same time.
  • Scientists have now figured out how to use sinks and other water containers while holding flashlights and other devices when their battery is empty. It's amazing what you can achieve when you think around a problem.
  • Soup Recipes that have been learned should now properly show up in the Compendium.
  • There is now a timeout if Bruce refuses to acknowledge your presence in the introduction. He's a busy man, sometimes he just doesn't pay attention to the little things. Sorry about that.
  • Fixed an issue where elevator buttons could become inoperable due to saving and loading at just the wrong time. Or the right time, depending on how you look at it.
  • Anteverse Wheat and other things that grant XP when collected will no longer give XP every time they're attempted to be collected, and instead will only give XP when the collection succeeds.
  • Performing the Greet emote should no longer hide the weapon in your hand to other scientists. This feels more natural, and disappearing weapons are scary and unknown. We're scientists, not ghost hunters! Not yet anyway.

We also demonstrated our expertise in making video games by breaking some stove-saving stuff in

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Hotfix .9777, so here are the changes in our second tiny Hotfix 0.8.0.9781.

  • Fixed an issue where stoves would randomly lose their stovetop items. Please continue to report any strange stove behavior to the nearest GATE authority.
  • GATE's architectural department has added some concrete flooring to a few precarious elevators to help prevent unfortunate falls of both personnel and property.
  • You can now take a nice nap with your Coworker.
  • There were reported anomalies with Televisions sets spontaneously duplicating themselves. The kinetics team has looked into it and isolated a rogue portal event causing this issue. It should no longer occur.
  • Potential fix for Cooking Pots not getting the correct stoveware type on Dedicated Servers.

Abiotic Factor

"Abiotic Factor" is a game about survival and crafting. It was made by Deep Field Games and released by Playstack on May 2nd, 2024. Right now, it's still in Early Access, which means players can try it out and help make it better. Get ready to explore and build to survive in this exciting new game.

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