LoL Tier List Patch 14.16
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Updated Aug 17, 2024
LoL Patch 14.16
Bugfixes & QoL Changes
QoL Improvements
By popular demand from players, champion Mastery Points have been added back to the loading screen! You can now have your opponents quake in their boots as they witness each and every Mastery Point you've managed to accumulate.
Bugfixes
- Units affected by charm can no longer act for a brief period when another crowd control effect should prevent them.
- Fixed a bug that caused Senna's E VFX to repeatedly play in spectator mode.
- Fixed a bug that caused Aurora's Q to not grant stacks for Electrocute, Phase Rush, or Conqueror if it was used shortly before or after her E.
- Fixed a bug where players could get both Triple Tonic and Biscuit Delivery from the same row if they took Hexflash but not Summoner Flash
- Fixed multiple bugs that caused several SFX and VFX to be visible/audible from the Fog of War.
- Fixed a bug that caused Alistar's W to grant him passive stacks if used against CC immune enemies.
- Fixed a bug that caused Rell's Q to grant two stacks of her passive if it was empowered by her E.
- Fixed a bug that caused Leona's E auto attack reset to not trigger Electrocute, Phase Rush, or Conqueror.
- Fixed a bug that caused Yorick's R to not benefit from Malignance's ultimate cooldown reduction.
- Fixed a bug that caused Cassiopeia's E heal to treat jungle monsters as champions.
- Fixed a bug that caused Scuttle to transform into Void Scuttle visually, but underneath her shell she was actually just a normal scuttle. She will now properly be a Void Scuttle inside and out (and gameplay wise).
- Fixed some bugs that caused Neeko and her clone to sometimes display different VFX.
- Fixed a bug that caused Sudden Impact to go on cooldown in the event it was triggered but not used.
- Fixed a bug that caused Aurora's R to sometimes interrupt dashes that were used to get inside of her zone.
- Fixed a bug that caused Rift Herald to charge into a tower twice if it was spawned near a tower that was destroyed nearby while spawning.
- Fixed a bug where Locket of the Iron Solari would display an aura icon that would do nothing.
- Fixed a bug that caused Aurora's Passive, W, and R to not extend her passive's duration.
- Fixed a bug that caused Varus' Q to cast in a different direction if used while ending a long distance movement.
- Fixed a bug that caused Taliyah to fall off of her wall if she used a consumable while riding.
- Fixed a bug that caused Aurora's R VFX to remain invisible in the Fog of War unless the opponent could see the center of the ability.
- Fixed a bug that caused Sylas to not keep Master Yi and Jax ultimate passives for the duration of the active spells.
- Item damage effects no longer grant stacks of Spear of Shojin and no longer benefit from the bonus damage.
- Sterak's Gage no longer provides an invisible 25% size when triggered (sorry Tahm).
- Neeko no longer displays Mountain Soul or Sunfire aura VFX when disguised as a non-champion or as her clone.
- Hextech Alternator no longer triggers other item effects.
Click here for Full Patch Notes
LoL Tier List
Here is the LoL Tier:
S Tier:
- Graves (Jungle) - Win Rate: 95.26%
- Singed (Top Lane) - Win Rate: 86.15%
- K'Sante (Top Lane) - Win Rate: 93.71%
- Renata Glasc (Support) - Win Rate: 99.45%
- Viktor (Mid Lane) - Win Rate: 95.27%
- Akshan (Mid Lane) - Win Rate: 82.46%
- Kindred (Jungle) - Win Rate: 97.87%
- Jayce (Top Lane) - Win Rate: 77.36%
- Corki (Mid Lane) - Win Rate: 90.50%
- Azir (Mid Lane) - Win Rate: 94.90%
A Tier:
- Vex (Mid Lane) - Win Rate: 96.87%
- Teemo (Top Lane) - Win Rate: 74.57%
- Malzahar (Mid Lane) - Win Rate: 91.18%
- Akali (Mid Lane) - Win Rate: 69.34%
- Fizz (Mid Lane) - Win Rate: 96.87%
- Gnar (Top Lane) - Win Rate: 98.76%
- Gangplank (Top Lane) - Win Rate: 91.88%
- Rumble (Top Lane) - Win Rate: 71.63%
- Trundle (Top Lane) - Win Rate: 79.86%
- Swain (Support) - Win Rate: 50.39%
- Malphite (Top Lane) - Win Rate: 76.12%
- Elise (Jungle) - Win Rate: 93.61%
- Vi (Jungle) - Win Rate: 97.66%
- Lissandra (Mid Lane) - Win Rate: 92.53%
- Orianna (Mid Lane) - Win Rate: 96.95%
- Kassadin (Mid Lane) - Win Rate: 96.59%
B Tier:
- Morgana (Support) - Win Rate: 73.24%
- Maokai (Support) - Win Rate: 60.08%
- Kled (Top Lane) - Win Rate: 87.23%
- Cho'Gath (Top Lane) - Win Rate: 73.01%
- Tahm Kench (Top Lane) - Win Rate: 54.54%
- Vex (Mid Lane) - Win Rate: 96.87%
- Tristana (Mid Lane) - Win Rate: 50.31%
- Ryze (Mid Lane) - Win Rate: 68.40%
- Ziggs (Mid Lane) - Win Rate: 48.04%
C Tier:
- Gnar (Top Lane) - Win Rate: 98.76%
- Malphite (Top Lane) - Win Rate: 76.12%
- Swain (Support) - Win Rate: 50.39%
- Vi (Jungle) - Win Rate: 97.66%
- Viktor (Mid Lane) - Win Rate: 95.27%
- Lissandra (Mid Lane) - Win Rate: 92.53%
- Orianna (Mid Lane) - Win Rate: 96.95%
- Kassadin (Mid Lane) - Win Rate: 96.59%
- Ziggs (Mid Lane) - Win Rate: 48.04%
- Ryze (Mid Lane) - Win Rate: 68.40%
- Tristana (Mid Lane) - Win Rate: 50.31%
D Tier:
- Teemo (Top Lane) - Win Rate: 74.57%
- Jayce (Top Lane) - Win Rate: 77.36%
- Fizz (Mid Lane) - Win Rate: 96.87%
- Gangplank (Top Lane) - Win Rate: 91.88%
- Swain (Support) - Win Rate: 50.39%
- Malphite (Top Lane) - Win Rate: 76.12%
- Swain (Support) - Win Rate: 50.39%
- Vi (Jungle) - Win Rate: 97.66%
- Viktor (Mid Lane) - Win Rate: 95.27%
- Lissandra (Mid Lane) - Win Rate: 92.53%
- Orianna (Mid Lane) - Win Rate: 96.95%
- Kassadin (Mid Lane) - Win Rate: 96.59%
- Ziggs (Mid Lane) - Win Rate: 48.04%
- Ryze (Mid Lane) - Win Rate: 68.40%
- Tristana (Mid Lane) - Win Rate: 50.31%
League of Legends
League of Legends (LoL), often called League, is a multiplayer online battle arena game developed and published by Riot Games, released in 2009. Drawing inspiration from Defense of the Ancients, a custom map for Warcraft III, Riot's founders aimed to create a standalone game in the same genre. Since its October 2009 launch, League has been free-to-play, with revenue generated through purchasable character customization options. The game is available on Microsoft Windows and macOS.
Gameplay
League of Legends is a multiplayer online battle arena (MOBA) game where players control a character, known as a "champion," each with unique abilities, from an isometric view. As of 2023, there are over 160 champions to choose from. During a match, champions gain levels by earning experience points (XP) from defeating enemies.
Players can buy items to enhance their champions' strength using gold, which is accumulated passively over time and actively by defeating the opposing team’s minions, champions, or defensive structures. In the main game mode, Summoner's Rift, items are purchased through a shop menu accessible only when the champion is in the team's base. Each match is separate; levels and items do not carry over between games.