Minecraft 1.20.5 Snapshot 24w10a Patch Notes, Gameplay, Dimensions and More
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Updated Mar 08, 2024
Minecraft
Minecraft is a sandbox game developed by the Swedish studio Mojang Studios and published by Microsoft in 2011. It was originally developed in Java by Markus “Notch” Persson and released in May 2009 for private testing before being made available to the public in November 2011.
Jens “Jeb” Bergensten then took over the development of the game. By 2023, Minecraft had sold over 300 million copies worldwide and had a monthly player base of nearly 140 million. It is currently the best selling cross-platform game in the world. Minecraft is a game that allows you to explore a pixelated 3D world that is procedurally generated.
You can collect resources, make tools, build structures, and even build machines. The game has different game modes that allow you to fight against a crowd, cooperate with others, or have an adventure. You can also have a survival game, a spectator game, an adventure game, or a challenging game. The game’s massive community provides you with a huge amount of content, from mods to skins to custom maps.
Beyond only the game itself, Minecraft has gained widespread reputation as one of the greatest video games ever made, as well as critical and award recognition. Social media, parodies, merchandise, and Minecon gatherings are some of its cultural influences.
Minecraft 1.20.5 Snapshot 24w10a Patch Notes
NEW FEATURES
ARMADILLO
Armadillo visual update! We gathered feedback from the first Armadillo snapshot, and the next step in the look of the Armadillo, the Armadillo Scutes and the Wolf Armor are now here.
- Armadillos now also spawn in Badlands
ARMADILLO ROLLING UP BEHAVIOR
- Spiders and Cave Spiders will run away from Armadillos not in a rolled up state
CHANGES
- Adjusted the texture of the Wolf Collar layer to be more consistent with the new Wolf Armor
ACCESSIBILITY
- The default focus is now always set when entering or exiting any menu while navigating using tab or arrow keys
TECHNICAL CHANGES
- The Data Pack version is now 28
- The Resource Pack version is now 24
- Custom Villager trades can be configured to accept items that have different tags from the expected item byadding ignoreTags: true in the trade's NBT
- When entities leave or enter the end the area they arrive in will now stay loaded for 15 seconds, matching the behavior of nether portals
- Added transfer packets
- Added cookie packets
- Decreased the default size of the spawn chunks and made the value configurable
TRANSFER PACKETS
- Custom servers can now request that clients connect to another server with a new packet
- When a client is transferred it will connect to the target server with a new transfer intent (id 3)
- By default servers will not accept incoming transfers and will disconnect the client
- This can be changed by setting the accepts-transfers property to true in the server.properties file
- Resource packs are maintained across transfers
- In the case of a transfer custom servers can skip authentication with a new flag
COOKIE PACKETS
- Cookie packets allow custom servers to request and store data on a client
- Each cookie may be up to 5 KiB in size
- Cookies may be requested during login, configuration and play phases — but only stored during the configuration and play phases
- Cookies are persisted across server transfers but are not persisted when the player disconnects
- This allows servers to pass along information such as authentication or custom game data to the new server
SPAWN CHUNK CHANGES
- The size of the spawn chunks changed from radius 10 (19x19 entity ticking chunks) to radius 2 (3x3 entity ticking chunks)
- This was done to reduce memory usage, loading times and CPU usage
- We opted to not fully remove spawn chunks to allow players who currently utilize this functionality to continue to do so
- Added a new gamerule spawnChunkRadius to set the size of the spawn chunks
- Possible values are 0 to 32, where 0 completely disables the spawn chunks and 10 is equivalent to the functionality before this change
- Default value is 2, equivalent to 3x3 entity ticking chunks
DATA PACK VERSION 28
- The minecraft:sweeping enchantment has been renamed to minecraft:sweeping_edge
- Added Advancement Criteria trigger default_block_use which triggers due to the default interaction of a block by a player, such as opening a door
- Added Advancement Criteria trigger any_block_use which triggers due to any type of interaction with a block by a player, such as using an item on the block or its default usage
TAGS
ITEM TAGS
New item tags controlling what enchantments can be added to what gear:
- minecraft:enchantable/foot_armor
- minecraft:enchantable/leg_armor
- minecraft:enchantable/chest_armor
- minecraft:enchantable/head_armor
- minecraft:enchantable/armor
- minecraft:enchantable/weapon
- minecraft:enchantable/sword
- minecraft:enchantable/mining
- minecraft:enchantable/mining_loot
- minecraft:enchantable/fishing
- minecraft:enchantable/trident
- minecraft:enchantable/durability
- minecraft:enchantable/bow
- minecraft:enchantable/equippable
- minecraft:enchantable/crossbow
- minecraft:enchantable/vanishing
ENTITY TYPE TAGS:
- Added minecraft:ignores_poison_and_regen for entities that cannot be affected by Poison and Regeneration effects
- Added minecraft:illager_friends for entities that Illagers will consider allies (unless on a different team)
- Added minecraft:inverted_healing_and_harm for entities that have inverted meanings of the Healing and Harm effects
- Added minecraft:not_scary_for_pufferfish for entities that will not cause Pufferfish to puff
- Added minecraft:sensitive_to_bane_of_arthropods for entities sensitive to Bane of Arthropods
- Added minecraft:sensitive_to_impaling for entities sensitive to Impaling
- Added minecraft:wither_friends for entities that the Wither will not target and which cannot harm the Wither
RESOURCE PACK 24
- The ttf font provider transforms have been adjusted to have more reasonable defaults
- shift is no longer applied double, and now directly represents a number of pixels in the game UI
- The font EM square is fitted to size pixels in the game UI, instead of between the font ascender and font descender
- The font baseline is positioned consistently with the default font (7 pixels below line top)
- This means that generally, any font with a size of 9 and no shift should look correct by default
EXPERIMENTAL FEATURES
BREEZE
- Breeze now deflects all projectiles
- Deflected projectiles now deflect in the direction of the shooter
TRADE REBALANCE
- In the Trade Rebalance Experiment, Villagers who buy armor now ignore durability and can buy damaged armor
FIXED BUGS IN SNAPSHOT 24W03A
- MC-153160 - Villagers don't auto-fill items if NBT data doesn't match
- MC-155857 - Team command doesn't affect illagers and witches' AI
- MC-171981 - Map of fuel times is created anew every time an item is placed in a furnace, instead of being cached
- MC-187372 - There is no space between fps limit/vsync and graphics level in the debug screen
- MC-260889 - Players can use water buckets and lava buckets on blocks that are out of reach
- MC-261596 - Crafting Table search keyboard shortcut not working
- MC-265273 - The tab list in create world screen does not indicate it's tab-focused by highlight or rendering borders
- MC-265520 - Switching connection protocols sometimes produces errors
- MC-265749 - Tooltips flash when the values of buttons or fields are changed
- MC-266078 - The output of Crafting and Stonecutting Copper Grates is inconsistent with each other
- MC-267044 - Tick status strings contain inconsistent word usage
- MC-267045 - Some tick strings are missing articles and are unclear
- MC-267086 - Compass does not indicate spawn point correctly when game is frozen with /tick
- MC-267104 - The bottom face textures of breezes' rods are incorrect and don't match with surrounding colors
- MC-267149 - Crafter top face has an inverted UV texture map
- MC-267366 - You cannot use Spider Eyes on Baby Armadillos to age them up
- MC-267367 - Wolf armor flashes red when the wolf takes damage
- MC-267371 - Shulkers hitbox doesn't scale with generic.scale
- MC-267377 - Applying bone meal to mangrove leaves no longer produces any particles
- MC-267378 - Armor stand interaction points do not change with scale
- MC-267379 - Applying bone meal to rooted dirt no longer produces any particles
- MC-267380 - Cannot open inventories beyond default block reach
- MC-267383 - Can't place water and lava with extended attribute "block_interaction_range"
- MC-267384 - Unused duplicate wolf armor sound events
- MC-267385 - Attribute entity_interaction_range is capped by block_interaction_range
- MC-267388 - The subtitle for brushing armadillos is inconsistent with other item usage subtitles
- MC-267389 - Armadillos don't always stand in close proximity to one another when breeding
- MC-267392 - Armadillos are scared of players in spectator mode
- MC-267395 - Armadillos panic when receiving fall damage
- MC-267397 - Armadillos and baby armadillos stand a bit too far away from players that are tempting them
- MC-267398 - Armadillos don't play a roll out sound after finishing hiding
- MC-267402 - Head of armadillo in boat is twitching when turning the boat
- MC-267404 - Scared armadillo pushed into boat is scared of player riding the boat
- MC-267405 - Scared armadillo can move when having a passenger
- MC-267406 - Armadillos with their "Silent" NBT tag set to "1b" still play their landing and rolling up sounds
- MC-267413 - Feeding an armadillo a spider eye doesn't cancel eating it
- MC-267416 - Particles created from Slimes do not account for the scale attribute
- MC-267417 - Suffocation overlay shown when on solid almost-full blocks at scale < .06
- MC-267418 - Warden sonic boom attack doesn't account for the scale attribute
- MC-267420 - Boat placement ignores custom "block_interaction_range" attribute
- MC-267422 - Attribute entity_interaction_range is classified as 'generic', but has no effect on mobs
- MC-267427 - Rendering offset of sleeping entities does not account for scale attribute
- MC-267428 - Phantom wing particles do not account for scale attribute
- MC-267434 - Upside-down mobs with big scale attribute are displayed above hitbox
- MC-267435 - Baby armadillos do not follow parents consistently or closely
- MC-267454 - Baby striders are visually the same size as normal striders
- MC-267456 - Changes to item_used_on_block advancement criteria breaks previous functionality
- MC-267465 - 1.20.3 upload error: "Cannot invoke "ctt.c()" because "this.b" is null"
- MC-267470 - The regeneration effect granted from beacons is no longer applied to players
- MC-267479 - Inventory view model scales with generic.scale
- MC-267497 - Baby armadillos do not sound high pitched when curling up
- MC-267538 - Putting placeable blocks inside decorated pots also places them
- MC-267565 - Low scale attribute lets you breathe underwater
- MC-267588 - The hand animation is no longer played when putting items inside decorated pots
- MC-267706 - Evoker and illusioner summon particles do not account for scale attribute
- MC-267707 - Wither particles do not account for scale attribute
- MC-267708 - The wither's skull projectile attacks do not account for the scale attribute
- MC-267725 - Players' experience levels no longer render above the health and hunger bars
- MC-267726 - Applying bone meal to blocks underwater no longer produces any particles
Minecraft Gameplay
Minecraft is an open-world sandbox game where players have the freedom to explore and create without any set goals. The game offers a system of achievements, called "progress" or "trophies" depending on the version, that provides players with goals.
Players can switch between first- and third-person perspectives as they navigate a world consisting of different blocks that represent materials such as dirt, rock, and water. They can mine and place blocks to build structures and manipulate the environment. Minecraft also features Redstone, which can be used to create complex mechanical devices and circuits.
Minecraft's game world is nearly infinite and procedurally generated, offering a variety of biomes and terrains from deserts to mountains. The day-night cycle adds realism and different mobs spawn depending on the time of day. Players can choose between different game modes and difficulty levels, each of which affects game mechanics and crowd behavior.
Minecraft features various creatures such as passive animals to hunt and hostile mobs such as zombies and reptiles. The game's unique monsters, such as Endermen and reptiles, add challenge and excitement to exploration and survival in the dynamic Minecraft universe.
Minecraft Overview
Game Name | Minecraft |
Developer | Mojang Studios |
Publishers | Mojang Studios
Xbox Game Studios Sony Interactive Entertainment |
Series | Minecraft |
Engine | LWJGL |
Platforms | Windows, macOS, Linux |
Release | 18 November 2011 |
Genres | Sandbox, survival |
Modes | Single-player, multiplayer |
Minecraft Dimensions
In Minecraft, there are two dimensions: the Overworld, which is the main world, and the Nether, which is a fiery underworld. The Nether is accessible through obsidian portals, or randomly created Ruined Portals, and is a resource-rich realm that allows you to travel long distances quickly.
Every block you travel in the Nether is the same as eight blocks you travel in the Overworld, but water evaporates in the Nether. The Nether is populated by piglin like mobs and ghasts, and you can even barter with piglins. The Nether is also home to The Wither, a powerful boss mob that can be summoned using materials found in the Nether.
The End is also accessible through underground portals, and is made up of floating islands over a dark void, with the central island being home to Ender Dragon, Minecraft’s main boss. When you defeat Ender Dragon, you open an exit portal, which triggers the game’s ending credits, and the End Poem (written by Julian Gough) scrolls for around nine minutes, marking the end of the story.
After the credits, you return to your respawn point, and you’re free to continue your Minecraft journey indefinitely.
Minecraft System Requirements
Specification | Minimum Requirements | Recommended Specs |
Memory | 4 GB | 8 GB |
Graphics Card | Intel HD 4000 or Radeon R5 220 | NVIDIA GeForce 940M or Radeon HD 8570D |
CPU | Intel Celeron J4105 or FX-4100 | Intel Core i7-6500U or A8-6600K |
File Size | 1 GB | 2 GB |
Operating System (OS) | Windows 10 | Windows 10 |
Minecraft Trailer
Minecraft 1.20.5 Snapshot 24w10a Patch Notes: FAQs
Windows, MAC OS, Linux, and XBOX
The End and the Nether Are there two additional dimensions.
The engine that powers Minecraft is called LWJGL.
Yes, the Armadillo visual upgrade now includes a new feature.
Radeon HD 8570D or GeForce 940M from NVIDIA.