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Multiversus 1.01 Patch Notes

Discover the latest updates and improvements in the MultiVersus 1.01 Patch Notes, including bug fixes, character adjustments, and new features to enhance your gaming experience.

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Updated Jun 07, 2024

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Multiversus 1.01 Patch Notes

Multiversus 1.01 Patch Notes

General

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  • Lowered Hit Pause on all Hits by 10% in 1v1 modes
  • Players can now try all Fighters in Training Mode, including Fighters they do not own
  • Battle pass XP will now be granted after each PvP Match in addition to Events and Missions.

Bug Fixes

  • Fixed an issue where players could not complete daily rewards in Rifts Mode
  • Fixed an issue that was impacting performance on Xbox Series X|S
  • Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles
  • Fixed an issue where certain keyboard configurations would cause phantom inputs in matches
  • Fixed an issue with pause input conflicts in Training

Characters

Legend:
+ = Buff
= Nerf
~ = Change
* = Bugfix
Note: Attack callouts reference default controls.

Arya

  • Dash Attack
    • ~ Reduced input buffer window for follow-up attacks

Banana Guard

The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.

  • Aerial Side Special
    • – Reduced damage to 10 from 12
  • Ground Side Special
    • – Reduced damage to 12 from 14

Bugs Bunny

  • Neutral Special
    • * Fixed an issue causing the Safe to hit repeatedly and rapidly in succession

Garnet

  • Down Special
    • * Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab

Gizmo

  • Up Special
    • – Ally attaches cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.

Iron Giant

The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.

  • Ground Down Attack
    • ~ Knockback angle is now more horizontal
  • Aerial Neutral Attack
    • ~ Final hit now always knocks away regardless of charge
  • Ground Side Attack
    • – Jab's first hitbox is slightly smaller
  • Rage Mode Pilot Special
    • ~ Reduced strobing visual effects
  • Rage Mode Up Special
    • – Reduced final hit damage to 5 from 6

Jake

  • Aerial/Ground-Up Special
    • * Fixed some issues with game performance

Jason

  • Ground Down Special
    • * Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag

LeBron

  • Basketball
    • – Basketball can now only hit one time per target

Marvin

  • Aerial/Ground Neutral Attack
    • * Fixed an issue where Marvin could ring out opponents instantly due to a Side Special projectile interaction with Neutral Attack

Reindog

  • Aerial Side Attack
    • ~ Knockback Angle is now more horizontal
  • Aerial Up Attack
    • ~ Knockback Angle is now more horizontal

Shaggy

The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are issues introduced with this change that we will address in the next patch.

  • Aerial Neutral Air
    • ~ Base Knockback increased to 1700 from 1300
    • ~ Knockback Scaling increased to 14 from 13
    • ~ Knockback Angle is more horizontal
    • ~ On-Hit cancel window delayed by 10 frames

Steven

  • Aerial Up Attack
    • ~ Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
  • Aerial Down Attack
    • – On-Hit cancel window delayed by 3 frames

Stripe

  • Aerial Down Attack
    • + More downward momentum is maintained on attack start-up

Taz

  • Aerial/Ground Side Special
    • + Increased damage on non-cooldown tornado final hit to 8 from 7

Wonder Woman

Wonder Woman’s lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.

  • Aerial/Ground Neutral Special
    • – Added an 8-second cooldown for lasso

Are Multiversus Servers Down?

MultiVersus had a long open beta, but Player First Games took it down in June 2023. The game was relaunched on May 28, 2024. Since the beta ended, the servers have had some ups and downs. If you're wondering if the MultiVersus servers are down, here’s what you need to know: check for upcoming maintenance, server errors, and updates from the developers.

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This will help you stay informed about any issues and when the game will be back online. Always check official sources for the latest information on server status.

How to Identify Multiversus Server Maintenance?

To stay updated on MultiVersus server maintenance, check our page for regular updates on any issues. You can also follow the official MultiVersus Twitter account, where developers post frequent updates about the game's content and server status. This will help you stay informed about any server problems and when they will be resolved.

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For all the latest news and updates, visit our MultiVersus page regularly. Keeping track of these resources will ensure you're always aware of the current server status and maintenance schedules, so you can plan your gaming sessions accordingly.

MultiVersus

MultiVersus is a free fighting game made by Player First Games and published by Warner Bros. Games. It's available on PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game includes characters from various Warner Bros. franchises.

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It was officially announced in November 2021 after some online rumors and leaks. The game had early access and open beta versions from July 2022 to June 2023. The full version of MultiVersus was released on May 28, 2024.

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