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No Man’s Sky Update 5.0 Patch Notes, Get The Updates Here

Discover the latest features in No Man's Sky Update 5.0, including new gameplay elements, improved visuals, and exciting community events.

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Updated Jul 18, 2024

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No Man’s Sky Update 5.0 Patch Notes, Get The Updates Here

No Man’s Sky Update 5.0 Patch Notes

SKY AND CLOUD RENDERING

  • The atmospheric and volumetric cloud rendering system has been completely rewritten for vastly increased detail and definition.
  • Planets now exhibit a greater range of cloud coverage: over time; from planet-to-planet; and in response to weather conditions.
  • Planets with rain will no longer use the ambient rain effect when cloud coverage is insufficient.
  • Daytime sky colours are now significantly more varied.
  • Night-time ambient lighting is no longer always blue, and can vary according to the planet’s natural environment.
  • Night-time darkness levels now vary as the night progresses.
  • Night-time darkness now varies from planet-to-planet, with some being significantly darker than others.

WATER RENDERING

  • Water rendering has been completely overhauled, and now uses a mesh-based system that allows for true wave and foam generation.
  • Water conditions vary over time in response to both local weather and the depth of the water at any particular location, producing effects from stormy seas and huge ocean swells to tranquil still ponds.
  • Water now reflects the sun and features ambient planetary reflections for dramatically increased visual quality.
  • Water colour variety has been significantly increased.
  • Base parts with glass now accurately render the water conditions outside.
  • Sealed underwater base parts will no longer “leak” water into the base.
  • Ships now leave splashes and trails in the water when flying low.
  • Underwater jetpack effects have been significantly improved.
  • Swimming effects have been significantly improved.
  • Starships can now be fitted with aquatic landing jets, allowing them to land or be summoned just above the surface of the ocean.
  • A biological equivalent of this technology has been added for living ships.

GENERAL ENGINE IMPROVEMENTS

  • The shadow-rendering system has been reworked to take advantage of screenspace shadowing techniques, resulting in more richly lit planets and more accurate and more detailed shadows.
  • The rendering of planetary objects such as trees, rocks, and grass has been rewritten and moved to a more modern GPU-based system, allowing for more objects at a better performance.
  • Distant planetary objects now look significantly more detailed and realistic.
  • Terrain generation has been rewritten to incorporate dual marching cubes voxel meshing, which reduces vertex count, increases terrain generation speed, improves framerate and saves significant amounts of memory.
  • The component system has been reworked for increased speed and improved memory usage.
  • Networking systems have been improved for reduced bandwidth usage.
  • Significant memory and performance optimisations have been made across the entire game, particularly in metadata usage, texture streaming, LOD generation and procedural mesh generation.

DLSS3

  • Deep Learning Super Sampling (DLSS) is an NVIDIA technology, available to PC players with compatible RTX cards, which uses a deep learning neural network to boost frame rates and generate beautiful, sharp images.
  • Support for the latest iteration, DLSS3, has been added to No Man’s Sky.
  • DLSS3 multiplies performance by up to 4X compared to traditional rendering, while retaining great image quality. Learn more on the NVIDIA site.

PLANETARY VARIETY

  • Planetary variety and diversity has been increased all across the universe.
  • New frozen, lush, desert, scorched, radioactive and toxic worlds await discovery and exploration.
  • Underlying terrain shapes have not been reset and existing planetary bases will not be moved.
  • The chance of a world having ancient bones or salvageable scrap has been increased.
  • Worlds with salvageable scrap occasionally feature additional rusted remnants to collect.

ENVIRONMENTAL EFFECTS

  • The wind simulation has been reworked to bring planets to life and provide a consistent effect across each world, moving trees and leaves, smoke effects, rain, fog, and snow all in a unified system.
  • Fogging and particle systems have been improved for increased fidelity and better performance.
  • All ambient planetary environment effects have been totally reworked.
  • Storm effects have been completely overhauled.
  • Planets can now have a range of additional atmospheric effects that match their ambient weather and hazard conditions.
  • The visual effects for the jetpack have been overhauled.
  • The visual effects for storm crystals have been reworked and improved.
  • Footstep effect colouring has been improved.
  • Fixed an issue that caused starship contrails to display a low speed.

CREATURES

  • A new type of procedurally-generated arthropod-style creature has been added and may appear on any world.
  • New types of procedurally-generated plant/animal hybrids have been added and may appear on any world.
  • New types of procedurally-generated synthetic constructs can now be found on selected worlds…
  • A new type of hostile creature has been added – the Brood Mother.
  • Some worlds have become infested with the Vile Brood. On such worlds, players can now find juicy grubs. Structurally harming these grubs will summon the Brood Mother to project their young…
  • A new multiplayer mission has been added to the Nexus to find and destroy the vile brood.
  • Players who defeat brood mothers in combat may earn a variety of new titles and insectoid-themed helmet customisation options.
  • Over 40 new cooking recipes have been added, making use of products harvested from new creatures.
  • Biological horrors now drop cookable meat when killed.
  • When under AI pilot control, the Minotaur will now target and exterminate biological horrors.
  • The camera shake generated by the footsteps of colossal creatures has been reduced.
  • The “boss battle” style UI used when fighting capital ships is now also used when fighting Sentinel Walkers and the Vessel of Many Mouths, giving extra details about their health and status.
  • The Vessel of Many Mouths has been given additional ranged attacks, increasing the challenge of their encounter.
  • Fixed an issue that prevented the acquisition of worm-cult story documents from the titan worm’s vile spawn.

LIQUIDATORS EXPEDITION

  • Expedition Fourteen, Liquidators, will begin shortly and run for approximately six weeks.
  • This expedition invites players to join the force of the Liquidator Vanguard as they seek to purge the universe of biological horrors old and new, including the infestations of the vile brood…
  • Rewards include new posters; custom bug-hunting trophies; a unique arthropod-themed jetpack and full set of matching armour.
  • All those who do their part and contribute to the community-wide efforts to exterminate the vile brood will earn pieces of the new Liquidator Heavy Exomech Hybrid, a set of heavy-duty armour for the Minotaur.
  • Among the enhancements available to the Liquidator Mech is a bespoke flamethrower unit, perfect for heavy damage at close range.
  • As the community makes progress in the expedition, the Liquidator Mech will become available at the Quicksilver Synthesis Companion for those unable to take part.

TWITCH CAMPAIGN

  • A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

SOLAR SHIP CUSTOMISATION

  • The space station’s Starship Fabricator has been expanded to include the ability to craft Solar-class starships.

BASE PARTS

  • A set of slanted skylight-style roof parts have been added for the timber, alloy, and stone construction sets.
  • Fixed an issue that could cause base parts to pop in just after loading or warping.

BUG FIXES

  • Fixed an issue that caused the Blaze Javelin to always aim at the floor when shooting at Sentinel Quads.
  • Fixed an issue that caused the Quicksilver Synthesis Companion to chatter constantly whilst being interacted with.
  • Fixed a rare issue that could cause player ships to fly extremely slowly while attempting to dock with the Space Anomaly.
  • Fixed a number of visual issues with the origin point of the player torch that could cause the Multi-Tool or parts of the player to be lit up inappropriately.
  • Fixed an issue that prevented the inventory page from correctly re-opening on your last selected inventory if that inventory was the freighter or any exocraft.
  • Fixed a rare issue that could cause bad characters to be written into the user settings data, potentially leading to unexpected behaviour.
  • Fixed an issue that caused the player to collide with harvested oxygen-rich plants.
  • Fixed an issue that could cause volcanoes to block the ship or player start location when starting a new game on a volcanic world.
  • Fixed an issue that could prevent NPCs from spawning on freighters.
  • Fixed an issue that prevented New Beginnings entries from appearing in the Stories catalogue.
  • Fixed an issue that caused the Gamma option to appear on PC or Mac while using an OS-level graphics configuration that prevented it from doing anything.
  • Fixed an issue that could cause the Assembled Construct aboard the Space Anomaly to produce an inappropriate prop while idling.
  • Fixed a number of visual issues with Korvax helmets.
  • Fixed a number of issues that could cause procedural textures to appear too light.
  • Fixed a memory leak that could occur when changing resolution on PC.
  • Fixed a memory trample related to wind generation.
  • Fixed a number of rare memory tramples.
  • Fixed a number of rare crashes related to reading player stats.
  • Fixed a number of issues related to synching freighters in multiplayer.
  • Fixed a memory trample related to texture generation.
  • Fixed a number of issues related to reloading the current save.
  • Fixed a large number of issues related to invalid numbers being used in physics calculations.
  • Fixed an issue that could cause some specific space-only markers to appear when not in space.
  • Fixed an issue that could cause discoveries made during an expedition to fail to transfer correctly to (or to overwrite) the discoveries list in the main save.
  • Fixed a rare issue that could cause expeditions to begin with incorrect data, blocking progress.
  • Fixed an issue that could prevent fleet frigates from being repaired when damaged.
  • Fixed a number of collision issues aboard combat frigates.
  • Fixed an issue in the base Armourer mission that could prevent progress if space combat is disabled.
  • Fixed a large number of input bugs when using touch screen interfaces such as the SteamDeck or Switch.
  • Fixed a large number of issues that prevented various controls from being correctly remapped.

UI AND QUALITY OF LIFE

  • Previously named / uploaded discoveries can now be renamed and reuploaded.
  • Fixed a large number of camera and animation issues when getting in or out of starship cockpits in first person.
  • Several new gestures have been added to the Quick Menu, including an additional dance.
  • The hazardous flora that litter some worlds have been tweaked for better visibility, better damage messaging, more consistent labelling, and more appropriate amounts of camera shake.
  • The camera shake menu setting will now correctly reduce the shake from damage impacts.
  • The active Multi-Tool mode can now be cycled while reloading (which will cancel any active reload in progress).
  • Fixed an issue with the Target Sweep system that, when searching for planetary objects, would fail to detect many viable options and instead display “Signal too weak for distance estimate”.
  • Space station and freighter docking has been reworked for a more pleasant docking experience, with less unnecessary rotation and smoother movement.
  • Refiner slots can now be quick-filled with an entire stack, as an alternative to using the drag and drop system that allows fine control over the amount placed.
  • When core chargeable technology (such as hazard protection) has been damaged, it is now added as a Quick Repair option to the Quick Menu.
  • Maintenance and repair interactions have had their UI improved for visual polish and improved visibility.
  • The interaction labels have been reworked for visual polish and responsiveness.
  • The text and font usage on the starship’s targeting reticle has been improved.
  • Input when using touch screen interfaces such as the SteamDeck or Switch has been refined across the board.
  • Missions that suggest summoning the Space Anomaly from the quick menu will now always use the correct icon.
  • Multiplayer missions will now use their correct icon for the hand-in stage at the Nexus.
  • Improved the text colouring in detailed mission messages.
  • The text chat message sent automatically when in need of resources now correctly reflects if this need is for repairing an item.
  • Fixed a number of text clipping issues.
  • Fixed an issue that prevented Cream Fingers from being edible.
  • Fixed an issue that caused biscuit recipes (and a number of additional niche items) to be absent from the catalogue.

No Man’s Sky Worlds 1

The largest update of the year for No Man's Sky has arrived. Hello Games has created a special trailer and a Deep Dive video to showcase what’s new.

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The next update is called Worlds Part I. The team at Hello Games has worked hard to bring new technology, new plants, new animals, and new gameplay to the game. Full patch notes can be found online.

In No Man's Sky, everything seen is generated by the computer. This update brings more variety than ever before.

Hello Games wants to keep surprising players. Even after eight years, they are adding big features that players might not have expected. This update isn’t just about new looks; it aims to make a real impact on the game.

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When No Man's Sky was first started, the goal was to make players feel like they were stepping into a science fiction book cover. To achieve this, a lot of new technology has been created.

New Features

  • The update includes new water technology that creates waves and reflections, making oceans look much better. Ships can now land on water, and planets have wind patterns that affect waves.
  • Flying through the clouds and into space remains one of the best features in the game. The new cloud technology creates detailed skies with different weather conditions.
  • On the planet's surface, new effects like fog, rain, blizzards, and lava sparks have been added. These changes make planets feel more alive and exciting to explore. During storms, players will see waves rise, clouds gather, and feel the impact of the new wind, oceans, and atmospherics together.
  • New creatures have been added across these new biomes. These creatures can also become pets and mounts.

New Gameplay

  • Exploring planets is important, but Hello Games also wants to add more activities for players. Expeditions have become a big part of the game. The new Expedition is inspired by Starship Troopers, where everyone battles against bugs together. There’s a new mech with heavy armor and a flamethrower arm, which will be necessary!

Future Plans

  • Six months ago, Hello Games announced a new game called Light No Fire. They’ve learned a lot from making it, and they are using that knowledge to improve No Man's Sky. It feels like bringing technology back from the future!
  • Hello Games loves seeing the screenshots players share. They can’t wait for everyone to explore the universe with fresh eyes. The update is called Worlds Part I because more updates will follow.

No Man’s Sky Worlds Updates

Update 5.0, WORLDS, makes No Man’s Sky universe even better. There are big improvements in water and clouds, more types of planets, new gameplay features, and more. The adventure continues.

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BIG HUNT EXPEDITION: THE LIQUIDATORS

  • Join the fourteenth community expedition to fight space bugs. A nasty brood is spreading, and the Liquidator Vanguard needs your help to clean up the universe. Work with other players to eliminate the bugs and earn special rewards like mounted bug trophies, new posters, and a full set of organic armor parts made from the bugs themselves.

DISCOVERY RENAMING

  • You can now rename discovered systems, planets, plants, animals, and minerals anytime, even after uploading.

DRAMATIC NEW WORLDS

  • Planets have changed in wild ways. Some lush worlds now have floating islands due to gravitational distortions. Use your jetpack or starship to explore these floating islands, build sky bases, or enjoy the dramatic waterfalls.

NEW VOLUMETRIC CLOUDS

  • Clouds look much better now with more detail and definition. The cloud system has been redone to improve performance and add fine details like wispy cirrus clouds and dark, rain-filled nimbus clouds. Cloud coverage also varies more from planet to planet and changes with the weather.

CUSTOMISE SOLAR SHIPS

  • You can now craft Solar-class starships. Pick and combine different parts like cockpits, fuselages, wings, and sails to design your perfect Solar starship.

DETAILED SHADOWS

  • Shadows now have more depth and realism. Planetary environments are more richly lit, with natural features, structures, starships, and players casting accurate shadows. Shadows from clouds are also calculated based on the sun's position.

HIGH DEFINITION WATER

  • Water on planets now looks amazing with realistic wave formations and foam. Water reflects light beautifully, making seas, oceans, and lakes look stunning.

OTHERWORLDLY LIFE

  • Discover strange new creatures across the universe. Some planets have bizarre floral hybrids that explore their environments with stamen-like whiskers and petal-like faces.

FULL WIND SIMULATION

  • The wind system has been improved. Leaves and grass rustle gently in the wind, and whole trees sway during storms. Smoke, dust, rain, snow, and other effects now react to the wind, making exploration more immersive.

DYNAMIC WATER

  • Bodies of water now react to the weather. Lakes can be calm, while oceans can become choppy during storms.

LIQUIDATOR COMBAT MECH

  • Unlock a new heavy-duty mech suit for the Minotaur by participating in the Liquidators expedition. This combat-focused mech is designed to take on the toughest enemies.

SUB-ZERO WORLDS

  • Frozen worlds have new ice-covered trees and glacial rocks. There are also new types of plants and minerals, adding more variety to these icy planets.

DESERT DIVERSITY

  • Desert planets now have more biodiversity, with large feather-fronded palms adding to the landscape.

SKY COLOURS

  • New sky colors give the game a 1970s science fiction feel. Some colors are rare and waiting to be discovered by dedicated explorers.

INSECT ARMOUR SET

  • Complete the Liquidators expedition to earn a full-body set of organic armor. Show off your victories over the bugs with chitinous gauntlets, spurs, mandibles, and exoskeleton pieces.

ENGINE ENHANCEMENTS

  • Many systems have been reworked for better visuals and performance. Environmental objects like trees, rocks, and grass are now rendered using the GPU, allowing for denser worlds and improved performance.

NEW INTERACTION LABELS

  • Labels for interactive and destructible objects have been redesigned to provide critical information without blocking the view.

BEETLE DIVERSITY

  • Discover new insect-like creatures. Some are hostile, while others are peaceful. Study their patterns, harvest their slime, or adopt them as companions.

DRAMATIC STORMS

  • Storms are more exciting with new ambient effects and atmospheric fog. Wind-responsive particle effects make blizzards and thunderstorms look dramatic.

TWITCH DROPS

  • Watch No Man’s Sky streams on Twitch to earn rewards. Sign up on the Twitch Drops page and watch streams from July 18 to July 22 to earn in-game rewards.

WALKER BATTLES

  • Walker battles now have a detailed combat HUD, showing the targetable weaknesses of these elite Sentinel units.

CHITIN FLIGHT PACK

  • Earn a new jetpack from the Liquidators expedition. This advanced, bio-organic jetpack combines technology with organic materials.

WATER COLOUR VARIETY

  • Oceans come in many vibrant colors, from iron-rich red to algae-green. Dedicated explorers may find especially unusual colors on rare planets.

STRANGE NUTRIENTS

  • Create over 40 new recipes from alien insect parts. Impress other players or Iteration Cronos with dishes like Mucal Doughnuts, Seeping Pies, and Juicy Thoraxes.

LIVING BUILDINGS

  • Rarely, buildings on certain planets have evolved legs and become sentient, roaming the landscape.

AQUATIC LANDING JETS

  • Starships can now land directly on water, allowing Travellers to dive into the sea from their ship. Starships can also be summoned to the water for a quick escape.

SKYLIGHT BASE PARTS

  • Add skylight roofing parts to your base. These new pieces are available for stone, timber, and alloy construction sets and can be purchased aboard the Space Anomaly.

ATMOSPHERIC VARIETY

  • Planetary atmospheric effects are more varied, with thick snowfall, ash flakes, heavy rain, and more. These effects are visually enhanced for a richer experience.

VILE INSECT QUEENS

  • A brood of vile insects is infesting planets. Find and destroy their grubs, then confront the huge, hideous brood mothers. These heavily armored bugs are a challenge even for experienced exterminators.

QUALITY OF LIFE

  • Many quality-of-life features have been improved. The docking tractor beam at Space Stations and Freighters is smoother, reloading can be interrupted to switch weapon modes, and much more. See the full patch notes for details.

NEW GESTURES

  • Express yourself with four new animated gestures. Use the Quick Menu to get ready for action, ponder the landscape, fold your arms, or dance energetically.

SPECTACULAR UNDERWATER BASES

  • Build underwater bases and enjoy improved views of the waterline.

DLSS3

  • Deep Learning Super Sampling (DLSS) is an NVIDIA technology that boosts frame rates and generates sharp images. The latest version, DLSS3, multiplies performance by up to 4 times while maintaining great image quality.

VILE BROOD NEXUS MISSION

  • The Space Anomaly requests help to stop the vile brood from spreading. Group up with friends or strangers at the Nexus to sign up for this new mission and help restore balance to nature.

NOXIOUS WORLDS

  • Explore new toxic worlds with poisonous flora and bubbling, living slime underfoot.

COLOSSAL INSECT TROPHIES

  • Earn bug hunter trophies by participating in the Liquidator expedition.

HUNGERING TENDRIL ENCOUNTERS

  • Fight hungering tendrils that crave Traveller flesh. They now spit acidic projectiles during combat. Progress in these fights is tracked with a detailed combat HUD.

IRRADIATED LANDSCAPES

  • New radioactive environments have colorful, diverse forests. These planets are still dangerous without proper protective gear.

INSECTOID HEADWEAR

  • Hunt and destroy insect queens to earn new titles and wearable insect headpieces. Show off with the Broodling Skull, Brood Mother’s Maw, and more.

MINOTAUR FLAMETHROWER

  • Equip the Minotaur mech with a new flamethrower to incinerate enemies.

BURNT WORLDS

  • Scorched landscapes now have diverse fiery flora, superheated crystals, and ash-dusted atmospheres.

NIGHT SKY VARIETY

  • Nights are more varied with different sky and lighting colors. Darkness levels change from velvety black to glowing nightscapes. Light levels also change as the night progresses.

BLOSSOMING MEGAFLORA

  • New lush worlds have bloomed with exotic alien flowers, perfect for exploration or building beautiful bases.

No Man's Sky

No Man's Sky is an action-adventure survival game made by Hello Games. It first came out in August 2016 for PlayStation 4 and Windows. It was later released for Xbox One in July 2018, PlayStation 5 and Xbox Series X/S in November 2020, Nintendo Switch in October 2022, and macOS in June 2023. The game focuses on four main activities: exploring, surviving, fighting, and trading. Players can explore a massive universe with over 18 quintillion planets, each having its unique plants and animals. Players can gather resources to improve their gear, trade with alien species, build bases, expand their space fleets, and follow the game's main story about a mysterious entity called The Atlas.

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Sean Murray, the creator of Hello Games, wanted No Man's Sky to feel like the science fiction stories and art from the 1970s and 1980s. A small team at Hello Games developed the game over three years with help from Sony for promotion and publishing. At launch, No Man's Sky got mixed reviews. Some praised the huge, procedurally generated universe, but others found the gameplay repetitive. Missing features, especially multiplayer, led to criticism and backlash from players. Hello Games admitted they struggled to manage the hype and expectations. Since then, they have worked quietly on updates until they are ready to release. Over time, they added many free updates, including multiplayer, base-building, space fleet management, and virtual reality support. These improvements have made No Man's Sky a success story in the gaming world.

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