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No Rest For The Wicked Hotfix 5 Patch Notes, Know the Updates Here

On April 26, 2024, Moon Studios updated 'No Rest for the Wicked' with Hotfix 5. The update makes the game run better, adds useful changes, fixes bugs, and improves how the game is translated into different languages.

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Updated Apr 26, 2024

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No Rest For The Wicked Hotfix 5 Patch Notes, Know the Updates Here

No Rest For The Wicked Hotfix 5 Patch Notes

No Rest for the Wicked got some updates on April 26, 2024. Moon Studios has released The Wicked Hotfix 5 Patch Notes. They want everyone to play the game without any errors. The game is still being worked on, but people like it.

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Performance Improvements

  • Further improved Quality Settings for better performance when at higher visual quality
  • Optimized rendering of volumetric Fog
  • Optimized shadow rendering
  • Reduced resolution transparency rendering tech for GPU-heavy overdraw situations
  • Significantly reduced unnecessary memory allocations across many game systems
  • Improved handling of asset unloading to reduce performance degradation over time
  • Tracked down and improved several sources of CPU-side stuttering when the game is loading assets
  • Optimized instantiation costs for various often-used Visual Effects and Characters.
  • Reduced mutex contention cases that caused performance stutter while streaming content
  • Optimized icon texture resolutions and memory consumption
  • Optimized Sacrament rooftop models and textures (rooftops, rooftops everywhere)
  • Multiple smaller general CPU optimizations for better overall performance

QoL Changes

  • Added ability to deposit all items from the player's inventory that match the types already in the selected chest
  • Default chest sorting changed to Sort By Type
  • Enhanced durability system for tools and armor, ensuring correct values are displayed and used

New Settings

  • Increased supported aspect ratios to 32:9
  • Remaining visual glitches with 32:9 will be addressed in future updates

Loot Changes

  • Increased stack size of cooking and crafting materials to 25, allowing for better management of resources
  • Food can now be stored in cupboards
  • Removed Blueprints from Fillmore shop before Anvil is unlocked

Content Additions

  • Implemented eight new shields for better class diversity

Localization

  • Widespread improvements to translations and localizations, we’ve fixed typos, updated NPC dialogues, and ensured consistency across various languages
  • Fixed UI translations, including screens for house buying and management, equipment, and warning messages
  • Implemented better localization handling mechanisms for NPC names and dialogue

Enemies and Bosses

  • Adjusted Prisoner Wolf enemy to jump around less
  • Added ability for Shackled Brute to dodge after attacking
  • Updated Echo Knight fight initiation to reposition instead of attacking right away
  • Improved Risen Spear Bandit attacking out of range
  • Increase rotation of the jump follow-up attack for Risen Great Axe Bandit
  • Polished Riven Twins taunt
  • Polished Risen Axe Bruiser attack animation
  • Polished parry animations for enemies

Areas

  • Updated Cerim Crucible so that leaving the realm will end your run and return you to the atrium. This is to prevent abusing backups and other potential loopholes.
  • Improved collision, faders, and textures in Cerim Crucible levels
  • Improved collision and faders in Mariner’s Keep and The Shallows
  • Improved collision, faders, and lighting in Sacrament
  • Improved Sacrament rooftops

Audio Changes

  • Adjusted sound effects for better ambiance and clarity, including updated tree chopping SFX and ambient sounds in town areas.
  • Improved audio cues for NPC interactions to minimize overlaps and ensure clearer dialogues.
  • Improved spatial audio for Sacrament Rookery, Town Square, Slums, and Training Grounds
  • Improved Echo Knight slam down AOE sound effects

Bug Fixes

  • Fixed certain enemies being 7 levels lower than they should in various areas
  • Fixed bosses and a couple of bounty/quest variants of enemies spawning when not intended
  • Fixed player being able to accidentally delete a character when hovering while having another character selected. Now the hovered character will be deleted
  • Fixed and balanced Enchantment Effects across the board
  • Fixed Health Regen and No Healing Over Time enchantments spawning on the same item
  • Fixed Heavy Bandit being able to be pushed off the edge of the ship and block progress
  • Fixed enemies during the Orban Glades Darak boss fight not paying attention in some cases
  • Fixed Cerim Crucible run ending early if a realm save happens right after you finish a level
  • Fixed Durability of Tools being the wrong value when bought from vendors
  • Fixed turning in a Bounty showing the replacement prompt
  • Fixed exploit with certain bounties
  • Fixed the Nith enemies’ Plague Smoke persisting for too long
  • Fixed shinies pulling a disappearing act (visually) in the Black Trench
  • Fixed Squire’s Attire Armor Set not available for crafting at the anvil
  • Fixed Tier on the Gangrenous Eel
  • Fixed Finley remaining in his cell after you rescue him and leave Nameless Pass
  • Fixed Finley’s missing sign in Sacrament
  • Fixed missing enemy and loot spawners in the northern section of Orban Glades
  • Fixed spot in Nameless Pass where you could go out of the world
  • Fixed incorrect texture for the shipwreck in The Shallows
  • Removed duplicate models in Sacrament and Nameless Pass
  • Fixed bush clipping in the Inquisition Arrival cinematic
  • Fixed rain occasionally being heard in the Black Trench
  • Fixed ragdolls blinking back into existence when going out of view and coming back in

No Rest For the Wicked Wiki

No Rest For the Wicked is a game developed by Moon Studios and it is an action role-playing game that was published by Private Division. This game is available on platforms like Microsoft Windows, PlayStation 5, and Xbox Series X/S. It was released on April 18, 2024.

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The game happens in the year 841. You play as Cerim, a special fighter with magic powers in the game. Your task is to get rid of a sickness called "Pestilence" that turned people in Isola Sacra into scary monsters. While doing this, Cerim gets involved in fights between the kingdom's leaders and the rebels who want to take over.

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