Once Human You are not the Owner, How to Repair Weapon and Armor Items in Once Human?
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Updated Jul 17, 2024
Once Human You are not the Owner
In Once Human, the mechanic of repairing equipment only applies to items that you have crafted or obtained ownership of. Unfortunately, this means that you cannot repair items that you have not personally crafted or looted. This restriction extends to gear found randomly in the world; once these items break, they cannot be repaired. Therefore, it's advisable not to become too attached to any gear you come across. Instead, use it until it wears out, then focus on crafting or acquiring new equipment once you return to your base.
If you encounter the message ‘You are not the Owner’ when attempting to repair an item in Once Human, it indicates that the item cannot be repaired because you did not craft it or obtain it through ownership. This mechanic encourages players to rely on crafting and strategic looting to maintain their gear's effectiveness throughout the game.
How to Repair Weapon and Armor Items in Once Human?
To repair your weapons and armor in Once Human, you'll need to access a Gear Workbench. These can typically be found in maintenance rooms within Monoliths or other Points of Interest (POIs)Make the following materials ready:
- 30 Copper Ingots
- 10 Metal Scraps
- 10 Shabby Fabric
- 5 Adhesive
Once at the Gear Workbench, navigate to the Repair tab in the menu. Select the specific items you wish to repair from the list displayed. Confirm that you have the required materials for each repair, then proceed by holding the designated key (often 'F') to complete the repair process.
Remember, you cannot repair items you haven't crafted yourself, and pickaxes cannot be repaired once broken. It's advisable to keep spare pickaxes on hand for continued use. This process ensures your equipment remains in optimal condition for combat and survival in Once Human.
Once Human
Once Human is an upcoming multiplayer open-world survival game developed and published by Starry Studio. Scheduled for release on July 10, 2024, for PC (Windows), the game is set in a post-apocalyptic future where players, as Meta-Humans, must navigate a world infested by an alien substance known as Stardust.
In Once Human, players can choose to embark on solo adventures or team up with friends in a quest to survive and rebuild amidst the chaos. The game features a dynamic open-world environment where players must manage resources, confront mutated enemies, and uncover the mysteries of Stardust. Key gameplay elements include:
- Survival: Players must manage their character's sanity by avoiding contaminated food and water, which directly affects their health and abilities.
- Combat: Engage in battles against various enemies, including mutated creatures and powerful bosses from alternate dimensions. Combat is essential for securing resources and progressing through the game.
- Customization: With over 100 weapon blueprints and customization options, players can tailor their arsenal to suit different combat scenarios. Upgrades and modifications allow for a personalized gameplay experience.
- Base Building: Utilize Territory Cores to establish and expand strongholds. Players can design and customize their territories, providing strategic advantages and a sense of ownership in the game world.
- Story Exploration: Delve into the narrative to uncover the origins of Stardust and its impact on the world. Encounter different factions with unique agendas, each offering opportunities and challenges.
Once Human System Requirements
System Requirements |
Minimum |
Recommended |
OS | Windows 10 64-bit | Windows 10 64-bit |
Processor | Intel Core i5-4460 | Intel Core i7-7700 |
Memory | 8 GB RAM | 16 GB RAM |
Graphics | Nvidia GTX 750ti 4G / AMD Radeon RX550 | Nvidia GTX 1060 6G / AMD Radeon RX 580 2304SP / Intel ARC A380 |
DirectX | Version 11 | Version 11 |
Network | Broadband Internet connection | Broadband Internet connection |
Storage | 55 GB available space | 55 GB available space |
Additional Notes | SSD recommended | SSD recommended |