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Smite 11.7 Patch Notes, What's New in Smite 11.7 Update?

In Smite's 11.7 Patch Notes, Medusa’s Deathmatch returns as a 3v3v3 mode with strategic bans on Kali, Persephone, and The Morrigan.

by T Santhosh

Updated Jul 04, 2024

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Smite 11.7 Patch Notes, What's New in Smite 11.7 Update?

Smite 11.7 Patch Notes

In the Smite 11.7 Patch Notes, several updates and adjustments have been made across various game modes and items. Medusa’s Deathmatch, a 3v3v3 adventure mode, has returned, with specific bans on Kali, Persephone, and The Morrigan. Check out below for Smite 11.7 Patch Notes.

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Game Modes

Medusa’s Deathmatch

This fan favorite 3v3v3 adventure mode has finally made its return! Team up and survive the shrinking sandstorm, or conquer all in your path to claim victory!

  • The HUD has been updated to be compatible with both the Classic and Updated HUD
  • Kali, Persephone, and The Morrigan are banned from this mode
  • Known Issues
  • Team emblems in the top left corner and by player health bars may display the wrong team information
  • Classic HUD users are not able to use the Tab Screen

Joust

Despite several heavy-handed adjustments in the past, Joust has remained a mode that is dominated by double tank compositions. Our goals are twofold: carries should come online faster and the mode provides more map-level options that support building damage. Additionally, we want the Demon King to be more oriented around team play, so we have added new strategic elements in order to push it away from being purely solo-able.

General

  • 2 XP spooling added per tick
  • Passive Gold spooling per tick increased from 6 to 7
  • Increased the base Gold for all camps by roughly 10-20%
  • Minion Gold increased by 10%
  • All camps have had their Health, Protections, and damage scaling values updated

Buffs

  • Enhanced Red Buff
  • Increased Physical Power from 10 to 20
  • Increased Magical Power from 15 to 30
  • Enhanced Purple Buff
  • Increased Attack Speed from 15% to 20%

Demon King

  • New Debuff: On-hit, the Demon King’s attacks reduce the player’s Damage Dealt by 20% and healing taken by 40% for 3 seconds
  • Demon King now scales in other attributes besides Health
  • Demon King now becomes enhanced at 12 minutes and grants an enhanced version of his buff, giving players an additional 10% Physical and Magical Penetration

Structures

Tier 1 Tower

  • Health reduced from 2000 to 1800
  • Base Power increased from 195 to 215
  • Physical Protection Shred increased per stack from 6% to 7.5%
  • Magical Protection Shred increased per stack from 8% to 10%

Phoenix

  • Health increased from 1500 to 2400
  • HP5 increased from 10 to 25
  • Physical Protection reduced from 150 to 125
  • Magical Protection reduced from 150 to 125
  • Base Power increased by 20
  • Physical Protection Shred increased per stack from 6% to 7.5%
  • Magical Protection Shred increased per stack from 8% to 10%
  • Max Regenerated Health decreased by 30%

Titan

  • Health increased from 8000 to 8500
  • Magical Protection reduced from 60 to 45

Items

VAMPIRIC SHROUD

This Magical offensive starter item has been the clear underdog of the three for a while now, so it’s time for a small increase in Power for that extra early game aggression.

  • Increased Magical Power from 25 to 30

BLOOD-SOAKED SHROUD

With the decrease in Max Health in 11.6, we wanted to give the less favorable Shroud upgrade an increase in Healing to compensate.

  • Increased Passive Heal from 1% to 1.2% Maximum Health and Mana

FIGHTER’S MASK

While this starter has struggled to find a place, we are giving it just a bit of extra Power to put it on even footing with other comparable items. Players will now really feel the bonus Damage Dealt as a true bonus, rather than having it as compensation.

  • Increased Physical Power from 10 to 15
  • Increased Magical Power from 15 to 25

PROTECTOR’S MASK

Although Protector’s Mask has been a viable alternative for off-class Supports in the past, because it is considerably more expensive than the standard Support starter items, the characters who would normally buy them (who are now considerably less tanky) are also afforded less sustain via Potions in lane. A slight cost decrease will help to equalize that gap.

  • Decreased Cost from 650 to 550

WARLOCK’S STAFF

Though we were hoping to see more of this item since the stacking rework earlier in the year, we recognize that it has failed to be the one-stop-shop for Magical Power and Health that we were hoping for. Now it is uncontestably the most Health on a single item in the entire game!

  • Increased Health from 100 to 200

ETHEREAL STAFF

This item has been underwhelming for quite a while now, so we’re rewarding players that are playing around their procs by allowing an additional stack of Health to be stolen, as well as letting those stacks persist for longer!

  • Increased Buff Duration from 45s to 60s
  • Max stack count increased from 3 to 4

CANNONEER’S CUIRASS

We want to really emphasize the economic aspect of this item and make it more worthwhile for players who want to try to min-max their gold earnings! Now players can buy it even sooner and get that gold flowing!

  • Decreased Cost from 2000 to 1850

ARONDIGHT

As is typical for this age of experimentation, we are now allowing various Physical classes to purchase previously exclusive Arthurian items!

  • Can now be purchased by Hunters

For further Smite 11.7 patch notes, check out their smitegame official page.

What's New in Smite 11.7 Update?

In the latest Smite 11.7 update, several exciting changes have been introduced to enhance gameplay across various modes. One standout addition is the return of Medusa’s Deathmatch, a fan-favorite 3v3v3 adventure mode where teams must navigate a shrinking sandstorm while battling opponents. This mode now supports both the Classic and Updated HUD, though certain gods like Kali, Persephone, and The Morrigan are banned to balance gameplay.

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The Joust mode has received significant adjustments aimed at diversifying team compositions and enhancing strategic depth. Changes include faster experience spooling, increased gold spooling, and adjustments to camp and minion gold values. Structural changes in the update focus on balancing gameplay dynamics.

Towers and Phoenixes have been adjusted for health, power, and protection values to better align with evolving gameplay strategies. Meanwhile, adjustments to various items like Vampiric Shroud, Fighter’s Mask, and several relics aim to refine gameplay mechanics and enhance player choices.

Character balance updates in Smite 11.7 include adjustments to popular gods like Medusa, Mulan, Cu Chulainn, Nu Wa, and Janus. These changes aim to maintain fair competition by adjusting damage outputs, cooldowns, and other abilities to ensure a balanced gaming experience across all skill levels.

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Smite 2 Gameplay

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SMITE 2 offers thrilling gameplay where players step into the roles of powerful gods from various mythologies, engaging in action-packed battles in a third-person perspective. Each god boasts unique abilities and playstyles, allowing players to choose characters like Zeus, Anubis, or Loki, each with distinct strengths and strategies.

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The gameplay in SMITE 2 mixes the fast-paced combat of hero shooters with the strategic depth of traditional 5v5 MOBAs (Multiplayer Online Battle Arenas). Players feel the impact of every attack and ability, whether they're casting spells, launching projectiles, or engaging in close-quarters combat. Team coordination is crucial as players work together to defeat enemy gods and minions while pushing toward objectives like towers and the enemy Titan.

The game also supports full cross-play and cross-progression, allowing players to connect with friends across different platforms and carry their progress and unlock wherever they play. For new players, SMITE 2 offers a user-friendly experience with features like auto-build and auto-leveling, making it easier to jump into matches without needing deep knowledge of item builds or skill leveling.

Smite 2

SMITE 2 is an upcoming multiplayer online battle arena (MOBA) and action real-time strategy (ARTS) game, developed by Titan Forge Games and published by Hi-Rez Studios. It serves as a sequel to the original SMITE and was officially announced on January 12, 2024. The game is set to release on platforms including Microsoft Windows, Xbox Series X/S, and PlayStation 5.

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Powered by Unreal Engine 5, SMITE 2 promises enhanced graphics and more dynamic gameplay mechanics compared to its predecessor. It emphasizes fast-paced action and strategic depth, combining elements of hero shooters with the intricate strategy typical of MOBA games.

Players can expect an immersive gaming experience with intense combat scenarios and the rich mythological themes that define SMITE's universe. In SMITE 2, players get into mythological warfare as they choose from a wide array of gods, immortals, and mythical creatures from ancient legends.



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