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Street Fighter 6 M Bison Patch Notes: Key Changes and Updates

Street Fighter 6 adds M. Bison as a new playable character with outfits, missions, and updates to various game modes and features, enhancing gameplay and player experience.

by S Samayanka

Updated Jun 27, 2024

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Street Fighter 6 M Bison Patch Notes: Key Changes and Updates

Street Fighter 6

"Street Fighter 6" is a fighting game released in 2023 by Capcom. It came out on June 2 for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S. There is also an arcade version in Japan that was released on December 14, 2023.

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The game was announced in February 2022 and runs on the RE Engine. It allows players to play across different platforms and has a system to reduce lag during online matches. "Street Fighter 6" has three main game modes, three types of controls, and a cool feature where commentators talk during matches to give it a tournament vibe.

A prequel comic book series was also released in September 2022. The game was well-received and sold over 3 million copies by January 2024.

Street Fighter 6 M Bison Patch Notes

Year 2 Additional Character, M. Bison added.

Various M. Bison-related items can be found for sale in the Goods Shop.

  • Playable character, ‘M. Bison
  • M. Bison: Outfit 2
  • M. Bison: Colors 3–10
  • Challenger Screen: kangyaku: M. Bison

Along with M. Bison’s release, the following content is now available.

  • World Tour: M. Bison’s master missions and sub-missions added.
  • Fighting Ground:

M. Bison’s story added to Arcade Mode.

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M. Bison-related commentary lines added.

M. Bison’s command list added.

M. Bison’s Character Guide added.

M. Bison’s Combo Trials added.

  • Chat: M. Bison’s graffiti sticker added.
  • Player Titles: M. Bison’s player titles added.
  • Fighter Profile: M. Bison’s avatar pose added.
  • Clubs: M. Bison’s club uniform and emblem parts added.

Note: To play as M. Bison, you must have purchased the character from the Goods Shop, or have either the Year 2 Character Pass or the Year 2 Ultimate Pass.

You can also use a Rental Fighter ticket to try out the character for one hour.

Fighting Ground

  • Tutorial: Classic Controls “Canceling into Super Arts” tutorial updated.
  • Training Mode: Shortcut button to immediately enter Training Mode from the Main Menu added.
  • Arcade Mode: Relaxed some conditions for unlocking illustrations.
  • Versus: Win/loss record is reset when selecting “Change Match Settings” at the results screen. Also, the win/loss record will no longer be reset when selecting “Watch Replay”.
  • Character Guide: Certain characters’ guides updated.
  • Battle Setting: Added a “Sound” option to challenger screen customization. You can now change the sound of the challenger screen shown before online matches. Six options are available by default.

  • Replay:

Added 1.1x and 1.2x speeds for playback.

Added Rewind Frame option when replay is paused.

Battle Adjustments

  • Revised various gauge display elements during battle.

Vitality Gauge: The gauge will now flicker when Critical Arts are available (health is under a certain percentage and Super Arts gauge has 3 bars stocked).

Drive Gauge: The end of the gauge adjusted for clarity on darker stages while in Burnout.

For other battle adjustments, please view the link below.

Warning Regarding Replays

  • After updating, you won’t be able to play back replays from earlier versions.

CFN > Replay

  • Replays saved to your Replay List, or Local Replays, will remain saved but cannot be played back.
  • You cannot search for replays from previous versions.

Fighter Profile

  • History data from previous versions will not be displayed.

Battle Hub

  • Hub Goods Shop:

Players can now also preview purchased items (characters, costumes, color, challenger screen customization).

Players can now view the breakdown of the charge and how many Fighter Coins they have left under the Purchase Details tab under Balance/Charged.

  • CFN:

Added a block option when selecting a friend request from Players and checking the details.

  • Emotes:

Added a “cheer icon” to the thumbnails of emotes you can set as your battle cabinet cheer emote. These icons can be seen when going to Settings on your avatar’s device to set up emotes.

  • Options:

Added a notification display option to the privacy settings. This will allow you to limit notifications to only friends and club members.

Selecting a player’s notifications that show up in your notification history will allow you to open their fighter profile.

Added an Event Code input option. This will be used with certain events in the future.

  • Chat:

Stickers can now be enlarged.

Bug Fixes

  • Fixed an issue where the mission progress icon would not display on the required NPC in World Tour.
  • Fixed an issue that occurred in Training Mode with “Replay Saved Status”, where in the Replay’s “Previous Scene”, characters would not replay properly whenever they overlapped.
  • When waiting for a ranked or casual match, the design has been changed so that if an error occurs while searching for an opponent, the search attempt will continue.
  • Fixed an issue in Training Mode where the recorded commands for the practice dummy and the actual commands had a 1 frame difference.
  • Fixed an issue in Training Mode where when selecting Random for the practice dummy’s Counter settings, the odds of a normal hit and counter hit occurring were swapped.
  • Added a Game Mode sort option for the Custom Room Invitation screen when viewing selectable players.

Street Fighter Gameplay 6

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"Street Fighter 6" offers three main gameplay modes:

  • Fighting Ground: Local and online battles, training, and arcade modes with classic 2D fighting gameplay.
  • World Tour: A single-player story mode where you create a custom character, explore 3D environments, and engage in action-adventure gameplay.
  • Battle Hub: An online lobby using custom avatars, allowing ranked and casual matches, special events, and classic Capcom arcade games.

The game features the Drive Gauge, encouraging creative use of five techniques drawn from previous games. Players can choose from three control types: Classic (six-button layout), Modern (simplified four-button layout), and Dynamic (AI-assisted single-button controls).

Super Combos return with three levels, becoming more powerful as health decreases. Moves can be canceled into super moves based on the player's gauge level.

An Extreme Battle mode introduces special rules and gimmicks. The game also includes a real-time commentary system with eight commentators providing live feedback during matches, enhancing the tournament atmosphere.



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