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The Finals Update 2.4.0 Patch Notes - Everything about The Finals

Discover the latest features and improvements in The Finals with Update 2.4.0 Patch Notes, including new gameplay mechanics, enhanced visuals, and exciting additions to make better your gaming experience.

by Priyanka

Updated Apr 10, 2024

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The Finals Update 2.4.0 Patch Notes - Everything about The Finals

The Finals Update 2.4.0 Patch Notes

Audio

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  • Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down.

Gameplay

  • Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived
  • Fixed an issue where the Mesh Shield could be deployed while emoting
  • Fixed an issue where the Dematerializer could interact with Goo
  • Fixed an issue where you could pick up objects during an interaction
  • Fixed animations sometimes retriggering when entering a Gateway
  • Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
  • Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates

Dev note: This change is to address repeated issues where players would damage themselves if a teammate passed close by them right as they fired the weapon

  • Fixed an issue where players using a Riot Shield would not trigger mines
  • Fixed an issue where the throwing arc preview would still appear after a throw had been canceled
  • Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube

Modes

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Power Shift

  • Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination

Solo Bank It

  • Added to Private Matches

Practice Range

  • Fixed an issue where mines would not be triggered by bots

Maps

Seoul:

  • Fixed overlapping assets

Las Vegas:

  • Improved far shadow distance in lighting
  • Fix for fog bleeding through walls on low and medium-quality settings

Monaco:

  • Fix for players getting stuck on balconies in certain situations
  • Adjusted the glass on the construction site crane so you can throw grenades through them

UI/UX

  • Fixed incorrect tutorial video for the Goo grenade
  • First-person animations now loop when being previewed
  • Added support for zooming in on character items in the Battlepass and Store
  • Added tracking ability for up to 5 contracts
  • Fixed the request respawn button not being responsive
  • Tweaked squad intro cameras in Power Shift
  • Fixed an issue where first-person animations sometimes would not get equipped
  • Fixed the UI shaking after being eliminated
  • Fix for some players showing up as diamond league rank in the scoreboard when rank could not be fetched in time
  • UI Polish for the Scoreboard
  • Set the current Battlepass page to be shown first

Animation

  • Fixed an issue where melee swings would not play after a charge and slam

General

  • Frame rate limit setting will now default to 60 on laptops for new installs

Dev Note: This will help to prevent thermal issues causing heavy stuttering on some laptops. The frame rate limiter can be disabled or adjusted in the video settings menu.

  • Upgraded FSR2 to version 2.2.1 to fix a memory leak
  • Fixed an issue where fog would bleed through walls on lower-quality settings

Contracts

  • Replaced "Win 1 Tournament" with "Deal 750 Fire Damage to Opponents" in Circuit 1, Stage 3
  • Reduced "Deal 5000 damage with grenades" to 2500 in Circuit 1, Stage 1
  • Reduced "Get 11 kills in one round" to 6 in Circuit 1, Stage 4

Security Updates

  • Fixed an issue that kicked players from the game and displayed error code TFAV1012
  • Gradual rollout of Secureboot enforcement for Win 11 to prevent cheats from running
  • Removed identified game executable vulnerabilities
  • Enhanced rules for suspensions, including updated limitations for leaderboard presence
  • Updates and improvements

The Finals

"The Finals" is a free shooting game where you play in teams and destroy stuff. It's like a virtual fight show, with fake fans cheering and commentators talking. It takes ideas from movies like "The Hunger Games" and "Gladiator."

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In "The Finals," teams battle each other in different ways. They battle with 2, 3, or 4 teams. You can pick from three character types namely, Light (fast but weak), Medium (balanced), and Heavy (strong but slow). The game is about strategy, using tricks like changing the ground, altering the weather, and creating new teams. You can also throw things, break buildings, and use special tools like the "Goo Gun" to build barriers.

Working together is important. You can bring back teammates and decide when to come back after being knocked out. The game has quick play with lots of comebacks and tournaments where you only get a few chances, making it more interesting.

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