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V Rising 1.0 Hotfix 4 Patch Notes, V Rising Updates

Discover the latest improvements and fixes in V Rising 1.0 Hotfix 4 through these detailed patch notes. Stay updated on the newest changes and enhancements to enhance your gaming experience.

by Naveenkumar

Updated May 23, 2024

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V Rising 1.0 Hotfix 4 Patch Notes, V Rising Updates

V Rising 1.0 Hotfix 4 Patch Notes

General changes for V Rising 1.0 Hot Fix

  • A number of visual effects have been updated to improve performance in
  • combat.
  • Optimizations for doors in castles to improve performance in big castles
  • with lots of doors.
  • Made doors fade out in front of the player.
  • Optimizations have been done to a number of UI elements to improve
  • performance.
  • Added a 2-second immaterial buff to players when exiting Dracula’s Throne
  • Room.
  • Some objects in Cursed Forest have been optimized to improve
  • performance.
  • Fading was added to some archways in Iron Cave (Dunley Farmlands) and
  • Spider Cave (Cursed Forest).
  • The behavior of the music being played from the Music Box has been
  • recalibrated to more accurately replicate the behavior of the default castle
  • music.
  • Various optimizations and bug fixes on sound effects.
  • Improved precision and performance of occlusion culling.

Bug Fixes in V Rising 1.0 Hot Fix

  • Fixed an exploit where it was possible to escape Dracula's throne room with
  • Blood of the Immortal.
  • Blood of the Immortal is now removed when a player is downed, preventing
  • an exploit where players could use Blood of the Immortal during the first
  • phases of the Dracula fight.
  • Fixed an issue where Blood potions icons got stretched with misaligned
  • texts.
  • Fixed an issue where Blood potions didn't have their blood % displayed
  • when in the action bar.
  • Fixed visual feedback on physics for some objects in Mortium.
  • Fixed shapes on some rugs in the player castle, to make them more
  • circular.
  • Fixed a spot next to a build area in Gloomrot South where players could get
  • trapped.
  • Fixed player collision on player castle fireplaces, making the collision not
  • stand out too much from the object.
  • Fixed a bug where the yield when harvesting multiple plant types would
  • merge instead of displaying a separate yield number for each type of plant
  • harvested.
  • Fixed a localization issue for the “Close” button in the Servant menu where
  • the wrong text was used.
  • Fixed an issue where players with shards would get locked out from using
  • waygates outside of raid hours.
  • Fixed issue where boss music often restarted on top of the already playing
  • instance when disengaging a boss.
  • Fixed an issue where killing a boss on brutal after it had already been
  • defeated on a lower difficulty on the same server did not trigger the brutal
  • achievement.
  • Fixed an exploit where players could get free resources by dismantling
  • workstations during relocation.
  • Fixed an issue where an old setting could cause erroneous behavior during
  • building.
  • Fixed an issue where the “wallpaper fill” feature could cause server lag.
  • Fixed an issue where the /r (reply) command in Chat did not work in some
  • cases.
  • Fixed an issue with overdrawing UI.
  • Fixed a material issue on the Spear Summons by Cyril the Cursed Smith.
  • Fixed an issue where Recipe Tracking did not work in the Player Crafting
  • menu.
  • Fixed a material issue in some of Adam the Firstborn’s spells.
  • Fixed an issue with Rowdain Steed that caused it to face the wrong
  • direction while not mounted.
  • Fixed an issue where the Blood Soul version of Domina the Blade Dancer
  • would get an off-setted return position when encountered during an
  • incursion event in the North Fortress Ruins. This caused her to sometimes
  • exit combat if the player walked a short distance away from her.
  • Fixed an issue where Dracula could on rare occasions teleport outside of
  • the arena and reset during phase 1.

V Rising Update

"V Rising" has reached version 1.0, bringing exciting new features and improvements. Embrace your dark side, construct massive castles, and challenge Dracula himself in this latest release.

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  • The game has undergone a major engine update and now runs on Unity 2022, incorporating DOTS 1.1, resulting in enhanced performance.
  • Significant optimization updates have been implemented for both the client and server, leading to improved overall performance.
  • Explore new areas in the game, such as Farbane Woods and Dunley Farmlands, and uncover the legend of Dracula's Demise, where the infamous vampire king was defeated centuries ago by the Church of Luminance.
  • With over 80,000 code revisions made since development began, this update represents the culmination of years of effort and dedication to delivering the complete "V Rising" experience.
  • Full patch notes are available, providing detailed information on all changes and additions made in this update. Please note that there may be spoilers in the patch notes, so proceed with caution if you wish to avoid them.

This update marks a significant milestone in the evolution of "V Rising," transitioning from Early Access to a fully-fledged 1.0 release. Prepare to immerse yourself in a world of dark sorcery and epic adventures as you embark on your journey in "V Rising" 1.0.

V Rising PS5

Get ready for the arrival of "V Rising" on PlayStation 5 on June 11th. This game offers an immersive experience, utilizing the unique features of the DualSense controller. You can pre-order one of the bundles now to enjoy 5 days of early access. The standard edition is priced at Rs 3,330, but PlayStation Plus members can save 10%. Don't miss out on this offer, as it ends on June 11th, 2024, at 5:30 PM GMT+5:30.

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V Rising

"V Rising" is an action role-playing survival game developed by Stunlock Studios and published by Level Infinite in 2024. It initially came out in early access for Windows in May 2022 and then officially released two years later. The game is also in development for PlayStation 5. Within just one week of its release, "V Rising" exceeded one million sales. Developed using the Unity engine, the game offers both single-player and multiplayer modes. It immerses players in a survival-based experience where they navigate challenges and interact with the game world.

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