Wild Rift Patch Notes 5.1B, League of Legends: Wild Rift
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Updated May 17, 2024
League of Legends: Wild Rift
League of Legends: Wild Rift, also known as League: WR or just Wild Rift, is a mobile game made by Riot Games for Android and iOS. It's based on the PC game League of Legends. Like in League of Legends, players control champions with special abilities and fight against other players or AI.
The aim is to destroy the enemy team's Nexus. Each match is separate, starting with weak champions who get stronger by getting items and experience. The game's characters are inspired by different styles like fantasy, steampunk, and horror.
Wild Rift Patch Notes 5.1B
NEW
NEW FEATURES
FINAL STAND: CHALLENGE MODE
Were you playing Final Stand and thought to yourself, gee I wish this could go on forever? Now it can, with Challenge Mode! Continue your adventure as Kalista and see how long you can last against the Iron Order.
Final Stand: Challenge Mode will be available on May 16.
EVENTS
SIEGE OF THE BLESSED ISLES
Immerse in Kalista’s lore with the Siege of the Blessed Isle event. Battle your way through waves of the Iron Order and earn rewards!
The Siege of the Blessed Isle event begins May 16 at 00:01 UTC
JOURNEY TO MASTERY
Miss Fortune and Riven are getting an overhaul in this patch! Try them out and earn rewards like Poro Energy!
The Journey to Mastery event begins May 30 at 00:01 UTC
PRIDE 2024
Show off how you celebrate Pride with us. We have a new event, emblem, icon, and chests! Visit Riot's Community Pride Hub all month long where we'll be celebrating you - the fan artists, cosplayers, streamers, and community groups that make our communities sparkle. Keep your eyes peeled for the link to come!
The Pride 2024 event begins June 1 at 00:01 UTC
CHAMPION CHANGES
AMUMU
Our resident lonely mummy has been finding it difficult to deal effective damage, both to Jungle creeps and in team fights. These changes will make sure his tears are a lot more substantial now.
DESPAIR
- Base damage: 15/20/25/30 → 20/25/30/35
- Percentage damage: 1/1.2/1.4/1.6% → 1.4/1.6/1.8/2%
AURELION SOL
It is been difficult approaching Asol considering his range. We’re adjusting the numbers on his skills to make sure he remains a reasonable opponent.
BREATH OF LIGHT
- Maximum range of starfire: 750~902 → 750~848
- Movement speed during Breath of Light: 155 → 133
SINGULARITY
- Range of casting: 750~902 → 750~848
BRAND
- Brand is a glass canon that can shatter as soon as an enemy looks at him late game. We’re improving his survivability to make sure he’s able to set the Rift aflame.
BASE STATS
- Health per level: 95 → 104
PILLAR OF FLAME
- Mana cost: 75/85/95/105 → 65/75/85/95
CONFLAGRATION
- Mana: 75/80/85/90 → 65/70/75/80
GAREN
- Garen has not been doing so hot in the laning phase lately. These changes will make sure he’s able to fully scale during laning phase and contribute to later team fights.
PERSEVERANCE
- Health regeneration: (1+ champion level × 0.2)% lost health → (2 + champion level × 0.2) % lost health
COURAGE
- Duration of damage reduction: 2/3/4/5s → 4s at all levels
- Damage reduction at the 1st second: 70% → 80%
JUDGMENT
- Damage: 12/16/20/24 + 30/35/40/45% AD → 12/16/20/24 + 35/40/45/50% AD
GRAVES
- Graves is getting some tweaks so he can pop off harder with the new Infinity Edge!
NEW DESTINY
- Damage of each bullet increased by equipping with Ruin - Infinity Edge: 40% → 50%
END OF THE LINE
- Damage of the first phase: 45/65/85/105+80% bonus AD → 55/75/95/115 + 80% bonus AD
JARVAN IV
- Jarvan IV is primed for fighting at all stages of the game, but he’s been looking fragile recently. We’re tweaking his defensive stats so he can stay standing on business.
BASE STATS
- Basic health regeneration: 9 → 12
GOLDEN AEGIS
- Shield: 80/120/160/200 + 4% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health → 100/140/180/220 + 5% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health
- Slow: 20/25/30/35% → 30/35/40/45%
DEMACIAN STANDARD
- Attack speed increased by active ability casting: 20/25/30/35% → 25/30/35/40%
KAYLE
- Kayle is getting some base stat buffs to help her get through early and mid game smoothly while maintaining her power as a strong late game champion.
BASE STATS
- Basic armor: 30 → 34
- Growth armor: 3.5 → 4
STARFIRE SPELLBLADE
- Active damage: (8/9/10/11% + 0.02% AP) lost health → (9/10/11/12% + 0.02%AP) lost health
KAYN
- Kayn has been dealing way too much damage recently. We’re adjusting his numbers to bring him back down to earth.
BLADE'S REACH
- Damage: 90/150/210/270 + 130% bonus AD → 90/150/210/270 + 110% bonus AD
UMBRAL TRESPASS
- Damage: 200/300/400 + 175% bonus AD → 200/300/400 + 165% bonus AD
MASTER YI
- We’re further optimizing Meditate so you can sustain damage reduction even if its channeling is interrupted. This will give Master Yi more opportunities to show off his swordsmanship in team fights.
MEDITATE
- [New] Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted
WUJU STYLE
- True damage from attacks: 35/45/55/65 + 30% bonus AD → 40/45/50/55 + 25% bonus AD
MISS FORTUNE
- Miss Fortune is getting an overhaul to her passive, Double Up and Strut! We hope these changes will make her feel smoother to play as she chases down her enemies. Miss Fortune’s rework will be live on May 30 at 00:01 UTC
LOVE TAP
- [Removed] Deals bonus physical damage when attacking a new enemy target
- [New] Applies Love Tap when attacking enemy champions or epic monsters. At 3 stacks, increases Miss Fortune's damage to the target by 8% (increasing with champion level)
DOUBLE UP
- [New] The second hit from Double Up will Critically Strike and apply 3 stacks of Love Tap
STRUT
- [Removed] Active: Triggering Love Tap during the cooldown of Strut reduces the cooldown by 2s
- [New] Active: Attacking targets with full stacks of Love Tap reduces the remaining cooldown of Strut by 1s.
PYKE
- Pyke stun lasts a long time, making it difficult to play around. We’re changing how long it lasts to ensure fair counterplay.
PHANTOM UNDERTOW
- Stun time: (1.5+1.5% Armor Penetration)s → (1.25+1% Armor Penetration)s
RAMMUS
- Rammus is getting a speed boost so he can zoom around the Rift and help his laners faster!
ROLLING ARMORDILLO
- Rolling movement speed: 35 + champion level × 2 → 60+ champion level × 1
POWERBALL
- Movement speed increases by: maximum 105% + level × 5% → maximum 115% + level × 5%
RIVEN
- Riven is getting a reset on her ult so you can have the dream Riven highlight clip you’ve also been dreaming of hitting! (Check your replay!) Riven’s rework will be live on May 30 at 00:01 UTC
BLADE OF THE EXILE
- [New] During Blade of the Exile, every takedown of a target resets the number of Wind Slash casts she has and extends this ability's duration for 3s more, up to 12s.
SWAIN
- We’re improving Swain’s base stats and damage so he can shine in both laning and team fights.
BASE STATS
- Base Magic Resist: 32 → 36
- Magic Resist per level: 1.5 → 2
DEATH'S HAND
- Damage of the first bolts: 50/80/110/140+ 38% AP → 55/85/115/145 + 42% AP
- Damage of each subsequent bolt: 10/20/30/40 + 5% AP → 10/20/30/40 + 7% AP
TALON
- Talon is rampaging through the Jungle. We’re making some changes so his opponents can fight back.
NOXIAN DIPLOMACY
- Ranged damage: 95/120/145/170 + 100% bonus AD → 75/100/125/150 + 100% bonus AD
- Health regeneration from taking down enemies: 10~70 → 35~70
RAKE
-
Damage of the first phase: 60/70/80/90 + 50% bonus AD → 50/60/70/80 + 45% bonus AD
- Damage of the second phase: 60/100/140/180 + 90% bonus AD → 50/90/130/170 + 90% bonus AD
VIEGO
- Viego can be a lil tricky to play and we’re not afraid to admit that. But we do want players to enjoy the range of complexity that comes with playing the Ruined King. We’re tweaking his abilities and making him easier to maneuver and smoother for his ability casts.
BASE STATS
- Health per level: 120 → 128
SOVEREIGN'S DOMINATION
- The length of time Viego has to wait to ult after possessing the enemy’s soul: 1.5s → 1s
- Health regen: 2% + 2.5% every 100 bonus Attack Damage + 2% every 100 Ability Power + 5% every 100% bonus Attack Speed → 5% + 4% every 100 bonus Attack Damage + 2% every 100 Ability Power + 5% every 100% bonus Attack Speed
BLADE OF THE RUINED KING
Passive:
- Bonus damage of attacks: 3/4/5/6% target’s current health → 4/5/6/7% target’s current health
- Damage of the second hit: 20% Attack Damage + 15% Ability Power → 30% Attack Damage + 15% Ability Power
Active:
- Damage: 25/35/45/55 + 70% Attack Damage → 25/35/45/55 + 80% Attack Damage
SPECTRAL MAW
- Minimal stun duration: 0.25s → 0.4s
- Increased size and speed of Black Mist
HEARTBREAKER
- Cast range: 425 → 500
- Duration of precast animation: 0.5s → 0.37s
- Radius of damage range: 275 → 300
- Bonus damage: (12/16/20 +5% bonus AD)% target’s missing health → (12/16/20+7.5% bonus AD)% target’s missing health
GAMEPLAY CHANGES
ITEMS
TITANIC HYDRA
- Titanic Hydra is a perfect item pickup for bruisers but it’s providing too much health. We’re adjusting its base stats.
Base Stats
- Maximum Health: 550 → 450
SUNFIRE AEGIS
We would like for tanks to consider Sunfire Aegis as an attractive pick-up so we are boosting its cost-efficiency.
Price
- 3000g → 2900g
Immolate
- Damage range: 275 → 325
- Bonus damage taken by enemies after being damaged by Immolate: 7% for 5s, up to 6 stacks → 11% for 5s, up to 4 stacks
MURAMANA
- As a transformed item, Muramana is lacking compared to other items. We’re buffing its passive to make sure it’s reaching it’s full potential.
Awe
- Grants AD equal to 1.5% of maximum Mana → Grants AD equal to 2% of maximum Mana
FIMBULWINTER
- This transformed item hasn’t been living up to the amount of time it takes to achieve its state. We’re buffing it's passive to lend it a hand.
Awe
- Grants bonus health equal to 8% maximum Mana → Grants bonus health equal to 10% maximum Mana
MAW OF MALMORTIUS
- If you’re a marksman or fighter up against a team with a decent amount of magic damage, it can be hard to deal with. We’re adjusting Maw slightly, so marksmen and fighters can deal with magic damage more effectively.
Demonbane
- Shield no longer decays with time
SKINS
Chromacrash Gragas
Releasing May 24 @ 00:01 UTC
Chromacrash Brand
Releasing May 24 @ 00:01 UTC
Chromacrash Corki
Releasing May 24 @ 00:01 UTC
Chromacrash Zeri
Releasing May 24 @ 00:01 UTC
Chromacrash Brand Special Edition
Releasing May 24 @ 00:01 UTC
Chromacrash Samira
Releasing May 24 @ 00:01 UTC
Chromacrash Ekko
Releasing May 24 @ 00:01 UTC
Chromacrash Jinx
Releasing May 24 @ 00:01 UTC
EXTRA BITS
- Fixed the description bug of Terminus. When equipped with Terminus, the upper limit of armor penetration and magic penetration rate from items is 40%. But the penetration effect from champion abilities can still break the upper limit.
- Fixed the bug of Mantle of the Twelfth Hour. Now the bonus health gained from Runes, Heartsteel, and champion abilities will be correctly calculated when Mantle of the Twelfth Hour triggers Lifeline.
- Fixed the bug of the Death’s Dance. Now bonus health gained from Runes, Heartsteel, and champion abilities will be correctly calculated when Death’s Dance triggers Dance.
League of Legends: Wild Rift Gameplay
League of Legends: Wild Rift is a game where teams of players battle each other to destroy the enemy's base. Matches last around 15 to 20 minutes, shorter than the PC version. There are two modes: Wild Rift and ARAM. In Wild Rift, two teams of five players each choose champions and fight to destroy the enemy's Nexus.
Unlike the PC version, there are no inhibitors or Nexus turrets, and the Nexus can attack. The mode has a ranked ladder with different skill levels. In ARAM mode, players still fight in teams of five, but champions are chosen randomly. The battlefield is smaller, with only one lane, and there are no jungle areas or dragon and baron quests.
Overall, Wild Rift is a fast-paced game adapted for mobile devices, offering shorter matches and two exciting modes for players to enjoy.