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Should You Take the Girl's Hand in Shin Megami Tensei V? - Everything about Role-playing Video Game

Decide the fate of your journey in Shin Megami Tensei V by choosing whether to take the girl's hand, unlocking new story paths or revisiting the original tale, with the option to change your decision, know more about this video game from the article below.

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Updated Jun 14, 2024

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Should You Take the Girl's Hand in Shin Megami Tensei V? - Everything about Role-playing Video Game

Should You Take the Girl's Hand in Shin Megami Tensei V?

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In Shin Megami Tensei V: Vengeance, you have to decide if you should take the girl's hand at the start of the game. This choice changes the story you will play.

If You Take Her Hand:

  • New Story: You get the "Canon of Vengeance" story, which has new content not in the original game.
  • Better Experience: This is good for both new players and those who played before because it offers new things to discover.

If You Don’t Take Her Hand:

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  • Old Story: You play the "Canon of Creation" story, which is the same as the original game from 2021.
  • Replay Option: This choice is best if you are playing the game again and want to revisit the old story.

Changing Your Mind:

  • Flexibility: The game lets you change your mind before making the choice final. The cutscene will play again, letting you choose differently.
  • Multiple Saves: You can use different save slots to explore both stories.

Shin Megami Tensei V

Shin Megami Tensei V is a role-playing game released in 2021 for the Nintendo Switch. It was made by Atlus and is part of the Shin Megami Tensei series, which is a key part of the larger Megami Tensei franchise. The game was produced by Kazuyuki Yamai, who also worked on Shin Megami Tensei IV.

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The game combines features from Shin Megami Tensei III: Nocturne and Shin Megami Tensei IV. Players can raise and fuse demons, which is a big part of the game. Critics liked Shin Megami Tensei V and gave it good reviews. By April 2022, it had sold over one million copies.

An improved version of the game, called Shin Megami Tensei V: Vengeance, will come out on June 14, 2024. This new version will be available on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It will have new content and updates, making it exciting for fans.

Gameplay

Shin Megami Tensei V is a role-playing game where you explore a world filled with demons. You control a character who can talk to these demons and make them join your team. After they join, you can combine them to create stronger demons.

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During battles, you and your demons fight against other demons. Winning requires using the correct attacks and strategies. The game follows a turn-based system where you and the enemies take turns attacking.

Exploring the world allows you to discover hidden items and finish quests. As you progress, both your character and demons become stronger and gain new abilities. The decisions you make in the game can alter the story and result in various endings.

Plot

Shin Megami Tensei V is about a high school student who gets caught in a strange earthquake and ends up in a different Tokyo called Da'at. In this Tokyo, angels and demons are fighting a big battle. With the help of a powerful being named Aogami, the student becomes a Nahobino, which is a strong creature that's not completely human or demon.

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The main character travels through Da'at, makes friends like Shohei Yakumo, and faces demon challenges. Things get trickier when they discover Bethel, a group protecting humans during the war. The plot becomes very serious when demons attack the main character's school and take some students. This leads to a mission to rescue them, during which some characters make sacrifices.

In the game, players make choices that affect what happens. They can keep things as they are, bring back old gods, or let humans decide without any gods. Doing extra tasks and teaming up with others can lead to different endings. It's a fun way for players to explore different paths and have a lot of choices in the game.

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