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The First Descendant Patch Notes 1.0 3, Check for Updates

Discover the latest updates in The First Descendant Patch Notes 1.0.3, Get details on new features, bug fixes, and improvements for an enhanced gameplay experience.

by Priyanka

Updated Jul 20, 2024

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The First Descendant Patch Notes 1.0 3, Check for Updates

The First Descendant Patch Notes 1.0 3

Content Improvements

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(1) UI/UX

- An option has been added to turn off other players' effects (projectile explosion).

- In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.

- A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.

- Reduced the research completion visual effect duration for materials frequently used in research.

- ‘Away from keyboard (AFK)’ has been added to the player report menu.

- The UI has been updated so that major rewards obtained from chain quests that have already been cleared are checked in the quest list.

- A function has been added to view acquisition information directly in the target section of Library.

- Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.

- Added Firearm types and Rounds types to the Library Weapon List.

- Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.

- When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.

- Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.

- Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.

- Void Shard attribute will now be displayed on the map directly.

- The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.

(2) Descendants

- ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.

- ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.

- Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.

- ‘Use Bunny's Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.

(3) Infiltration Operation

- You can now view mission results through the ESC menu after completing an Infiltration Operation.

- The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.

- The location of the supply droid in the Infiltration Operation ‘Fortress - Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.

(4) Mission

- The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.

- The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.

(5) Field

- The drop quantity on Hard difficulty has been increased by approximately 1.5.

(6) Miscellaneous

- The stack limit for consumable items has been increased from 1 million to 100 million.

- Updated some icon images.

Optimization Improvements

- Fixed the memory leak that occurred intermittently in windowed mode.

- Fixed the memory leak when using Frame Generation.

- Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.

- Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.

Bug Fixes

(1) UI/UX

- [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission.

- Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC.

- Fixed an issue where a black screen was briefly displayed when starting Special Operation.

- Symbol effects have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Material’ dropped.

- Fixed an issue where account names starting with ‘#’ were not visible.

(2) Descendants

- Fixed an issue where the Descendant couldn't be changed after completing the exclusive dungeon of the quest ‘To Bunny, Our Beloved Daughter’ in the Bunny quests.

- Fixed an issue where Bunny's Lightning Emission was used even if there was no moving distance when rolling over a box or wall.- Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle's ‘Superconductivity Thrusters’.

- Fixed an issue where the charging motion was repeated with Kyle’s ‘Repulsion Dash’.

(3) Modules

- Fixed an issue where the ‘Arche Acceleration’ module did not increase the speed and distance of projectiles.

- Fixed an issue where Ajax’s ‘Body Enhancement’ module did not reflect the max shield in the current shield after moving to the map.

- Fixed an issue where the Firearm ATK of the ‘Shoot Focus’ module was applied as a sum operation and not as a multiplication operation.

- Fixed an issue where the module list scroll was reset to the top after Module Enhancement.

(4) Mission

- Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed.

- Fixed an issue where the next quest could not be started under certain circumstances.

- Fixed an issue where the sphere would tremble when it was far away during the Named Monster's sphere gimmick.

- Fixed an issue that prevented field change by removing the shield created during the ‘Upper Hatchery’ mission in the White-night Gulch Hatchery.

- Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch ‘Fortress Outskirts’.

(5) Field

- Fixed an issue where ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault in the Hard difficulty.

- Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status.

(6) Void Intercept Battle

- Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle.

(7) Miscellaneous

- Fixed an issue where items were not collected when purchasing multiple items of the same product.

The First Descendant

The First Descendant is a free third-person shooter game by NEXON Games, launching on June 30, 2024. It uses Unreal Engine 5 for great graphics. In the game, you play as a Descendant who fights to save humanity. You can play solo or team up with up to three friends to take on big bosses.

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You can pick from different characters, each with unique skills and looks. You can also customize your character with different skins. The game has exciting combat with various weapons and abilities, allowing for flexible movement and battle strategies. Team up with others to face huge bosses with special challenges. Equip your character with different guns and tools, and upgrade your skills by completing missions and defeating bosses.

The game supports several languages, including English, Japanese, Simplified and Traditional Chinese, and Korean. It features moderate violence and mild swearing, and includes in-game purchases. To play, you'll need a Windows 10 x64 computer, with different requirements for minimum and recommended settings.

Characters

Character Role
Lepic The Final Grenadier
Ajax The Liberated Guardian
Viessa The Cold-Blooded Hunter
Jayber The Genius Engineer
Sharen The Assassin In The Shadows
Gley Hope Seeker
Blair Deadly Cook
Bunny The Speedster
Freyna Dominator Of Venom
Valby The Shape Of Water
Kyle The Controller
Esiemo The Explosives Master
Enzo The Best Quartermaster
Yujin The Gruff Medic

System Requirements

Component Minimum Recommended
OS Windows 10 x64 20H2 Windows 10 x64 20H2
Processor Intel i5-3570 / AMD FX-8350 Intel i7-7700K / AMD Ryzen 5 2600X
Memory 8 GB RAM 16 GB RAM
Graphics GeForce GTX 1050Ti or AMD Radeon RX 570 (4 GB VRAM) GeForce RTX 2060 or AMD Radeon RX 5600XT
DirectX Version 12 Version 12
Network Broadband Internet connection Broadband Internet connection
Storage 50 GB available space 50 GB available space
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