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Valorant Patch 9.0 Release Date, Valorant Patch 9.0 Patch Notes

Valorant Patch 9.0 introduces fresh content like a new Battle Pass and updated skins, enhancing gameplay with new features.

by Jayasree

Updated Jun 26, 2024

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Valorant Patch 9.0 Release Date, Valorant Patch 9.0 Patch Notes

Valorant Episode 9 Release Date

Valorant Episode 9 Act 1 is scheduled to launch on June 25 or June 26, 2024, depending on your region. For players in North America, LATAM, and Brazil, the update starts on June 25 at 6:00 am PT with a four-hour maintenance period, expected to end by 10:00 am PT. European players will experience the update a day later, starting June 26 at 4:00 am BST with servers anticipated to be back online by 8:00 am BST on the same day.

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This release marks the beginning of a new season in Valorant, bringing fresh content such as new agents, maps, and competitive updates. Players can expect gameplay enhancements and adjustments, alongside new cosmetic items and features as part of the Episode 9 Act 1 update.

Valorant Patch 9.0 Release Date

AGENT UPDATES

ALL PLATFORMS

We've added new conversation voice lines between Agents that includes: Phoenix, Harbor, Brimstone, Yoru, Raze, Iso, Sage, Neon, Gekko, Skye, Deadlock, Omen, Kayo, and Reyna.

PC

Iso

  • We're happy that Iso has been more comfortable entry-ing towards the front of his team but want to increase thoughtfulness and context around when Iso activates his Double Tap. This should make the counterplay around breaking his shield or denying the Double Tap orbs more successful.
  • So we're decreasing the duration of his Double Tap buff while also removing the refresh that comes with securing two kills. Iso can now only extend Double Tap by shooting the orbs that spawn while the buff is active.
  • Double Tap (E): Duration: 20s >>> 12s

Signature kill reset removed

CONSOLE

  • Sova's Owl Drone's HP is now 100, up from 60.

COMPETITIVE UPDATES

PC

  • Abyss added to the Ranked map pool.

CONSOLE

  • Competitive Mode is coming to Console this patch! Queue up and see if you can climb the ranks and make it onto the Immortal Leaderboards. Good luck on your first race to Radiant!
  • Our Competitive Mode map pool will start with Abyss, Ascent, Bind, Haven, and Sunset with new maps slowly being added in the next few patches.

GAMEPLAY SYSTEMS UPDATES

CONSOLE

  • Added a new "Controls Preset" selection screen upon first boot-up prior to loading into the tutorial
  • You can now choose between our VALORANT-specific controls preset or a more familiar, TRADITIONAL console FPS preset as your starting controls scheme.
  • You can easily change your preset and customize controls at any point once in-game through the Settings menu.
  • Polished sound transitions between Focus and ADS to better reflect the aim state you're transitioning into.
  • Crosshair presets have been updated to reflect a better variety of usable crosshairs.
  • Updated the Fighter controls preset so that Crouch is a Hold action instead of a Toggle action.
  • Added holistic Aim Sensitivity slider.
  • Added the ability to enter precision mode while in control settings to adjust sensitivity sliders by .1 increments.

PLAYER BEHAVIOR UPDATES

PC

  • In addition to removing zero-tolerance terms from text chat, people who repeatedly engage in this behavior will see increased penalties on their transgressions.

PREMIER UPDATES

PC

Welcome to the Path to Pro!

  • Teams in Contender that earned a promotion in Stage E8A3 are in the new Invite Division, where finishing the Stage at a high enough rank will earn you an opportunity to make it into a Challengers League.
  • Contender and Invite Divisions play a little differently:
  • Strict rematch protection in weekly matches prevents you from ever matching against the same team more than once in a Stage.
  • If we can't find you an appropriate match during the queue window, you'll be given a Bye. Byes award a match win and 100 points.
  • Losses award 0 points.
  • Finals in playoffs are Best of 3 matchups.
  • There are some extra roster restrictions for Contender and Invite Division teams.

For all the details on new rules in Contender and Invite, check out our updated Everything You Need to Know About Premier article.

SOCIAL UPDATES

PC

When you add a friend, you can now paste or type a full Riot ID (including tagline) into the "Riot ID" field and it will automatically split the data into the "Riot ID" and "tagline" fields.

CONSOLE

  • We've updated the communications menu so it's easier to manage team and party voice on the fly.
  • We've added Voice Chat to the Settings page. Now you can tailor your mic behavior and voice settings to suit your setup.

BUG FIXES

Agent

PC

  • Fixed an issue where Iso's shield hitbox could be misaligned.

CONSOLE

  • Fixed an issue with Jett's Tailwind (diagonal dash) that was reducing the dash length.

Competitive Systems

CONSOLE

  • Fixed an issue in Team Deathmatch where you would incorrectly see DRAW as a final result in EOG screens
  • Added specific scoreboard screens for Team Deathmatch and Deathmatch

Gameplay Systems

ALL PLATFORMS

  • Fixed a particle issue when using ADS on the Level 3 and 4 Mystbloom collection.
  • Fixed an issue when exiting Cypher's Spycam that caused Cypher's hands to stutter for Spectators.

CONSOLE

  • Fixed issue where both Focus and ADS sounds would play during transitions.
  • Fixed Leave Game menu persisting through AFK idling.
  • Fixed animation bug with Leave Game Menu.

Maps

ABYSS

  • Fixed several unintended boost positions.
  • Fixed bugs allowing players to get under the map.
  • A Site cover should now properly appear in Omen and Astra smoke targeting world.
  • Fixed an Omen exploit allowing him to get between the spawn barriers.

Social

CONSOLE

  • Fixed an issue where the friends list would sometimes display inaccurate platform information for friends.

KNOWN ISSUES

General

  • CONSOLE

When navigating Surrender menus, there's a chance your controls can become locked for an entire round. Due to this, we've elected to disable the Surrender and Remake menus until we can properly fix the issue. Draw will remain functional.

Premier

PC

  • When changing the Stage in the dropdown on the standings page, the content doesn't refresh. To see accurate standings for past Stages, change the Stage, then change division or zone and the content will update.
  • The standings page sometimes fails to update, and you may see fewer teams than expected. Click on another tab in the Premier Hub and then return to standings to fix the issue.
  • If you are in Contender or Invite and are awarded a Bye during Weekly matches, you will not see that match recorded in their Premier Match History tab. You will be awarded a win and 100 Premier Score as expected, and that is reflected correctly on the standings.

Valorant Wiki

Valorant is a free-to-play multiplayer first-person shooter game developed and published by Riot Games for Windows PCs. It was released on June 2, 2020. In Valorant, players compete in teams of five, with each player selecting a unique character known as an Agent. These Agents have special abilities that can be used strategically during matches. The game combines elements of tactical shooters like Counter-Strike with hero-based gameplay similar to Overwatch.

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Matches are typically played in rounds, where one team tries to plant and detonate a bomb (called the Spike) at designated sites while the other team defends or tries to defuse it. Players earn in-game currency based on their performance, which can be used to buy weapons and abilities for subsequent rounds. Valorant also features a competitive ranking system and regular updates with new content and balance changes.

Gameplay

In Valorant, gameplay revolves around teams of players, each controlling a character called an Agent. These Agents have unique abilities that help them in combat. The main objective varies depending on the mode but typically involves one team attacking and trying to plant a bomb-like device called the Spike, while the other team defends and tries to stop them.

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Players start each round with basic equipment and earn money by performing well in matches, which they use to buy better weapons and abilities. The game emphasizes tactical teamwork, communication, and skillful shooting. Matches are played in rounds, and the first team to win a set number of rounds wins the match.



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