1. Rojgarlive » 
  2. Gaming » 
  3. Darktide 1.4.2 Patch Notes, Know the Latest Updates and Fixes

Darktide 1.4.2 Patch Notes, Know the Latest Updates and Fixes

Darktide 1.4.2 Patch introduces bug fixes, balance adjustments, and improved stability for a smoother gameplay experience in the Warhammer 40,000 universe.

by Madhumitha

Updated Jul 04, 2024

Advertisement

Darktide 1.4.2 Patch Notes, Know the Latest Updates and Fixes

Darktide 1.4.2 Patch Notes

Combat

Shooters

Reverting the following Shooter Changes from the 1.4.0 Patch:

Article continues below advertisement
  • Scab Shooters now have a tighter shot spread, making them more threatening at range. While they still have ranged damage falloff, they will be more consistent in how they hit players at range.
  • Additionally, Scab/Dreg shooters will now stay in cover longer (and remain exposed longer) with a reduced cooldown between sprays, making cover-taking enemies more of a threat but also enhancing the viability of player weapons that apply suppression

General

  • Increased the range of what would be considered Close Range: 8m to 12.5m.

Weapons

Tigrus Mk XV Heavy Eviscerator

  • Bumped the speed for windup timings of Heavy 1 and Heavy 2 attacks:
    • Heavy 1 chained from base start or Light 4: 0.4 (unchanged)
    • Heavy 1 chained from Light 2 / Heavy 2 from 0.76 to 0.65
    • Heavy 2 chained from Light 1 / Heavy 1 from 0.85 to 0.65
    • Heavy 2 chained from Light 3 / push follow-up from 0.6 to 0.4.

Artemia Mk III Purgation Flamer

  • Bumped power distribution for primary and secondary direct fire:
    • Primary burst attack from (10,20) to (15,30)
    • Secondary continuous attack from (30,50) to (60,100)

Ogryn Pickaxes

Article continues below advertisement
  • Normalised the attack ranges for all marks.
  • Slightly tuned the damage window timing for specific attacks to be more accurate with the attack animation.

Detailed Changes*

Branx Pickaxe

  • Slightly reduced reach for the Light 1 attack.
  • Improved reach for the Light 2, Light 3, Heavy 1 attacks.
  • Greatly improved reach for the Push follow-up attack.

Borovian Pickaxe

  • Improved reach of the Light 1, Light 2, Light 3 attacks.
  • Greatly improved reach for the Heavy 1, Heavy 2 attacks.

Karsolas Pickaxe

  • Improved reach of the Light 1, Light 2, Light 3, Light 4, Light special follow-up, Heavy special follow-up attacks.
  • Greatly improved reach for the Heavy 1, Heavy 2 attack

Missions

Clandestium Gloriana

  • Fixed an issue with the valkyrie in the outro cutscene.
  • Did some various optimisations to assets.
  • Fixed an issue where players were unable to interact with pickups under a pile of snow.
  • Fixed some visual bugs during the horizontal shuttle ride.
  • Fixed an issue where deploying a med kit or ammo box would have it go through the floor of the horizontal shuttle.
  • Fixed an issue with a small corner before the middle event where players would get instantly killed when standing there.
  • Side missions like grimoires and tomes should now count correctly.
  • Fixed a location where bots would often fall off the side of the map.
  • Fixed so enemies can now reach you inside the elevator.

Excise Vault Spireside-13

  • Fixed wall unit lacking collision allowing players to leave gameplay space.

Enclavum Baross

  • Fixed an issue where some VO lines at the end of Enclavum Baross did not trigger at all.

Additional Fixes

  • Fixed an issue related to memory that caused stalls and crashes or disconnects for players (especially those playing with mods).
  • Fixed issue which caused penances tracking mission types not to progress.
  • Fixed an issue where the Torment blessing did not work on the Branx Pickaxe special poke attack.
  • Fixed an issue where “Crosshair Type” user settings didn’t revert when using the “Reset to Default Settings” button.
  • Fixed an issue where Force Staves incorrectly had their crosshairs overridden when using anything but the “Weapon Specific” option of “Crosshair Type”.
  • Fixed issue with candle flame blocking line of sight with the Magistratum Bolt Pistol (Blessed) skin. Candle flame effect disabled until we move the candle slightly, it will be reenabled in a later patch.
  • Fixed crash when trying to equip a trinket with the Magistratum Bolt Pistol (Blessed) skin equipped.
  • Fixed an issue which caused some players to need to reassign keybinds, or being unable to assign some keybinds at all.
  • Fixed an issue where heavy melee attacks would be cancelled to light attacks if an Ability was used during the windup of the attack.
  • Fixed the text for Psyker’s “Malefic Momentum” where it wasn’t localised.
  • Fixed missing pipes on Zealot’s headgear, Magistratum Scrivener’s helmet.
  • Fixed an issue where part of the mannequin was missing when viewing Magistratum Mk II Patrol Uniform.
  • Fixed an issue where the pipes on Scrutiniser’s Parade Dress were deformed for female characters.
  • Fixed additional clipping issues on the pipes for the Scrutiniser’s Parade Dress.
  • Fixed some visual issues with the Magistratum Mk II Patrol Uniform knee pad stretching when emoting.
  • Removed the glass material in the slit of the Magistratum Riot Shield skin.
  • Fixed clipping issues with the glove on Scrutiniser’s Parade Dress.
  • Fixed clipping issues for the Baross Patrol Armour (XXXXL).
  • Fixed clipping issues for the Enforcer Patrol Helmet (XXXXL).
  • Fixed an issue where the Tome Xenos accessory did not properly align with the Magistratum Mk V Patrol Armour cosmetic.

Detailed Changes for Pickaxes (Numbers)

Branx Pickaxe

  • Light 1 range mod from 1.25 to 1.2
  • Light 1 damage window start from 12/30 to 10/30
  • Light 2 range mod from 1.25 to 1.55
  • Light 3 range mod from 1.25 to 1.35
  • Light 3 damage window end from 22/30 to 24/30
  • Heavy 1 range mod from 1.5 to 1.6
  • Push follow-up range mod from 2 to 2.5.

Borovian Pickaxe

  • Light 1 range mod from 1.25 to 1.45
  • Light 1 damage window start from 9/30 to 12/30
  • Light 1 damage window end from 15/30 to 16/30
  • Light 2 range mod from 1.25 to 1.45
  • Light 3 range mod from 1.25 to 1.5
  • Heavy 1 range mod from 1.25 to 1.6
  • Heavy 2 range mod from 1.25 to 1.4.

Karsolas Pickaxe

  • Light 1 range mod from 1.25 to 1.45
  • Light 1 damage window end from 15/30 to 16/30
  • Light 2 range mod from 1.25 to 1.4
  • Light 3 range mod from 1.25 to 1.38
  • Light 4 range mod from 1.25 to 1.45
  • Heavy 1 range mod from 1.25 to 1.6
  • Heavy 2 range mod from 1.25 to 1.67
  • Light special follow-up range mod from 1.25 to 1.35
  • Heavy special follow-up range mod from 1.3 to 1.5.

Warhammer 40,000: Darktide

Article continues below advertisement

Warhammer 40,000: Darktide is a first-person action game set in the Warhammer 40,000 universe. Created by Fatshark, it follows in the footsteps of the Warhammer: Vermintide series. The game was launched for Microsoft Windows on November 30, 2022, and later made available for Xbox Series X/S on October 4, 2023. In "Darktide," players face hordes of enemies in intense battles, reminiscent of its predecessor's cooperative gameplay.

Article continues below advertisement
Article continues below advertisement

Set in a grim future, the game immerses players in a dark and atmospheric world filled with chaos and danger. With its strategic combat and rich lore from the Warhammer 40,000 universe, "Darktide" offers a thrilling experience for fans of action-packed first-person games and Warhammer enthusiasts alike.

Warhammer 40,000: Darktide Gameplay

Warhammer 40,000: Darktide uses a cooperative gameplay style similar to Fatshark's "Warhammer: Vermintide 2." Four players work together to battle waves of AI enemies. Players can customize their class, appearance, and gender, choosing from four classes: Veteran, Zealot, Ogryn, and Psyker. Each class serves different roles like shooting, supporting, tanking, or dealing damage.

Article continues below advertisement
Article continues below advertisement

All classes have a regenerating shield. Unlike Vermintide 2, Darktide features multiple missions in the same area with optional objectives for better loot. Difficulty settings affect enemy numbers and damage is taken. Players earn rewards through random drops, in-game currency for weapons, and contracts for specific gear. Crafting allows weapon upgrades and stat boosts.



Recent Articles

Stay updated on the latest in entertainment, general news, puzzles, gaming, tech, and more with a comprehensive roundup of recent articles covering a wide range of topics, ensuring you're informed and entertained across various interests.
Advertisement