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Diablo IV 1.5.0 Patch Notes, Check the Latest Updates

Diablo IV 1.5.0 Patch Notes include bug fixes for Barbarian, Druid, Necromancer, Rogue, Sorcerer, and general issues, improving gameplay and resolving various bugs.

by Jayasree

Updated Aug 02, 2024

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Diablo IV 1.5.0 Patch Notes, Check the Latest Updates

Diablo IV 1.5.0 Patch Notes

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Game Updates

Infernal Hordes

  • Distinct audio queues have been added to signal the beginning and end of a wave.
  • The number of waves has been tuned.
    • Tiers 1-3: 6 Waves
    • Tiers 4-5: 7 Waves
    • All other tiers remain unchanged.
  • The wave timer has been reduced to 60 seconds.
  • The number of Monsters encountered has been generally increased across the board.
  • The Health Pools of the Council and other Bosses have been reduced.
  • Infernal Compasses can now be acquired more frequently and through more means.
    • Tier 4-5 Compasses can drop in High Tier Nightmare Dungeons.
    • Tiers 4-8 Compasses now naturally drop in high tier Pit runs.
    • Tiers 4-8 Compasses will now rarely drop in Helltide and from Whisper caches after completing these tiers of Nightmare Dungeons or Pits. (Ex: Tiers 4 and 5 Compasses can drop in Helltide and Whispers after completing Nightmare Dungeons of Tier 75 and 100 respectively).
    • Infernal Compasses can now be crafted at the Occultist. They cost Forgotten Souls and Sigil Powder. Additionally, Compasses can now be salvaged for Sigil Powder.
  • The drop rate of Compasses within the activity itself has been increased.
  • Rewards from chests have been significantly increased, and the price of all chests have been decreased.
  • The drop rate for Abyssal Scrolls has been increased.
  • Common Herbs and Angelbreath have been added as potential drops. The drop rate for Shattered Prisms has been reduced.
  • Defeating the council has an additional, guaranteed drop of Aether that scales with tier.
  • Shocktroopers, Aether Masses, Hellseekers, and Soul Spires now drop more Aether.
  • Pets now can pick up Aether on the ground.

General

  • Exploit Weakness no longer Executes all enemies at any health.
    • Previous: Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
    • Now: Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks the bonus remains for 6 seconds then expires.
  • Björnfang's Tusks has been reworked and given a new name. A part of its power was introduced to be inherent for Cataclysm. See below in each relevant section for more info.
  • Drop rate for Legendary items in Helltide has been improved for monsters higher than Level 100.
  • We have made numerous other updates to Helltide. See below for more details.
  • Previously, only the player who opened the Pit would receive the full amount of Masterworking materials. This penalty for other party members has been removed.

Bug Fixes

Barbarian

  • Fixed an issue where Double Swing did not strike additional times on a fifth cast when using Twin Strikes.
  • Fixed an issue where the Expose Vulnerability passive could trigger from Basic Skills when using the Shard of Verathiel Unique item.
  • Fixed an issue where stacks wouldn't be granted from Crown of Lucion while channeling Whirlwind.

Druid

  • Fixed an issue where Poison Creeper's damage could scale extremely high when hitting multiple enemies.

Necromancer

  • Fixed an issue where the Aspect of Bursting Bones didn't properly scale with the effect from Path of Trag'Oul.

Rogue

  • Fixed an issue where certain Stun Grenade effects didn't properly function.
  • Fixed an issue where Advanced Flurry and Momentum lost stacks when triggering Lucky Hit or other on-hit effects.
  • Fixed an issue where the Tempering Affix that grants bonus life while Dark Shroud is active didn't function.
  • Fixed an issue where the Tempering Affix that grants bonus damage per active Dark Shroud was granting more damage than intended.
  • Fixed an issue where the Tempering Affix that grants bonus Resistance and Max Resistance after using a Health Potion did not increase Maximum Resistance.
  • Fixed an issue where Enhanced Caltrops did not increase damage as expected.
  • Fixed an issue where the Vengeful Aspect had 10% Lucky Hit Chance instead of 25%.
  • Fixed an issue where Fundamental Blade Shift did not Daze targets after applying 3 stacks.
  • Fixed an issue where Advanced Flurry didn't gain damage from its stacks if it was imbued.
  • Fixed an issue where the damage bonus from Malice was additive instead of multiplicative.
  • Fixed an issue where the Bonus Movement from Enhanced Dark Shroud could be lost when switching equipment.

Sorcerer

  • Fixed an issue where Enhanced Lightning Spear didn't properly function.
  • Fixed an issue where Enhanced Lightning Spear was granting more Critical Strike Chance than intended.
  • Fixed an issue where Axial Conduit's Explosion did not benefit from Greater Chain Lightning.
  • Fixed an issue where the Axial Conduit’s explosion was dealing much less damage than intended.
  • Fixed an issue where bonus Chain Lightning Projectiles did not benefit from Axial Conduit.
  • Fixed an issue where the Aspect of Elemental Acuity couldn't be applied to Amulets.
  • Fixed an issue where Flame Shield Enchantment was not functioning properly.
  • Fixed an issue where the Flame Shield Enchantment granted for free by the Aspect of the Firebird would place Flame Shield on cooldown.

General

  • Fixed an issue where Azurewrath did not Freeze enemies or deal Cold damage when equipped by a Druid or Sorcerer.
  • Fixed an issue where several new Unique items would become account-bound on pickup.
  • Fixed an issue where Tortured Gifts in World Tiers I and II didn't always drop items.
  • Fixed an issue where certain Tempering Recipes could be lost after Seasonal Migration.
  • Fixed an issue where skills that grant immunity would trigger their cooldown incorrectly when they were automatically cast by another source, such as Yen's Blessing.
  • Fixed an issue where Boss health in The Pit would decrease each subsequent respawn.
  • Fixed an issue where non-boss monsters in The Pit could gain the damage reduction buff applied to Bosses.
  • Fixed an issue where the Mother's Judgement boss could not drop loot.
  • Fixed an issue where Varshan could fail to spawn.

For Full Patch Notes Refer to the Official website

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Diablo IV Wiki

Diablo IV is a video game where players explore a dark, fantasy world called Sanctuary. It's part of the Diablo series, known for its action and role-playing. In this game, you create a character from one of six classes, like a Barbarian or Sorcerer, and fight monsters to get stronger. The game focuses on battling enemies, finding new gear, and completing quests.

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Diablo IV has an open world, meaning you can explore different regions without loading screens. You can play alone or with others online. The game also has dungeons with randomly generated layouts, so each playthrough can be different. It requires an internet connection and includes cosmetic items you can buy with real money. The story takes place 50 years after the last game and involves battling a powerful demon named Lilith.

Diablo IV Gameplay

In Diablo IV, gameplay revolves around exploring a dark, fantasy world and battling enemies. You start by creating a character from different classes, like a strong Barbarian or a magic-wielding Sorcerer. As you play, you'll fight various monsters and complete quests to gain experience and better equipment.

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The game features an open world, which means you can roam freely across different areas without loading screens. You’ll encounter dungeons with changing layouts, so each time you enter, it can be different.

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Along the way, you meet various characters who help you or have their own stories to tell. Your goal is to gather allies, defeat Lilith’s minions, and ultimately confront her to save the world from destruction. The game’s story is rich with dark themes and epic challenges as you work to restore peace to Sanctuary.

Diablo IV Review

Diablo IV is praised for its engaging story, beautiful graphics, and exciting gameplay. Players love the dark, immersive world and the freedom to explore different character builds. The game offers a rich narrative with plenty of lore, and its open-world design allows for dynamic and varied experiences.

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The skill tree and loot system are well-received, giving players lots of options for customizing their characters. The cooperative multiplayer mode is a highlight, making it fun to team up with friends for challenges and battles. Overall, Diablo IV successfully builds on its predecessors, providing a deep and satisfying experience for both new and veteran players.



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