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Dying Light 2 Update 1.17 Patch Notes

Dying Light 2 Update 1.17 Patch Notes summarizes the latest additions including Tower Raid, enhanced economy, Jai’s improvements, co-op enhancements, and new Level 5 chase music.

by Madhumitha

Updated Jun 28, 2024

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Dying Light 2 Update 1.17 Patch Notes

Dying Light 2 Update 1.17 Patch Notes

Here are the game updates and Update 1.17 patch notes for Dying Light 2:

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Game Updates:

Tower Raid Open Beta

For the next three weeks, you can play the new Tower Raid activity in Update 1.17. This challenge is inspired by Dying Light 2's VNC Tower mission. The goal is to reach the top of the tower to get special loot. Each floor has different challenges and modifiers.

Start the Tower Raid by unlocking Jai’s Board through the “Lost Armory” side quest in the Central Loop. You'll earn Jai’s Reputation Points and Tokens, which can be used to buy new items. The Tower Raid is available until July 18, so be sure to try it and give your feedback.

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Economy Rebalance

The game now lets you earn more scraps and trophies from different sources, making crafting easier. You’ll find more scraps on human enemies, and blueprints are now clearer and easier to use.

Jai’s Rework and New Items

Jai’s Reputation system has been improved, making it easier to earn points and level up. Five new levels have been added, with new rewards, including favorite weapons like the Scorpio and Tribal Machete.

Co-op Improvements

You can now join co-op games from the main menu if co-op is unlocked. Rejoining lost sessions is easier, and the game has improved notifications and visuals for when players join or leave sessions.

New Level 5 Chase Music

Level 5 chases now have their own exciting music, so you know when it’s time to run for your life!

Free Content

Check out the Pilgrim Outpost for free items. The Vola-Toy charm reduces stamina use and counts Volatiles killed. The Pilgrim’s Weed Whacker is free from July 2 to July 11, then available in the Armory for Pilgrim Tokens. Watch any Dying Light stream for 120 minutes by July 4 to get the Peacekeeper’s Hammerbasher weapon. Enjoy these updates and new features!

Fixes:

Co-op

  • Fixed multiple issues with AI not working properly in co-op sessions - eg. doubling, idling, disappearing
  • Fixed the issue with Moe’s model still being present and improperly displayed in the Dark Zone after progressing the “True Friends” quest
  • Fixed the zipline audio loop sometimes not stopping in co-op
  • Fixed the issue when tapes only play under specific conditions in co-op
  • Fixed the issue where Players downed by 0 immunity are revived with 0 HP
  • Fixed the issue where the Water Tower unlock cinematic sometimes became blurry in co-op
  • Fixed the issue when Players can sometimes lock each other in unescapable locations
  • Fixed the issue with Dude still visible after the cutscene in the “Double Time” quest

Gameplay

  • Fixed the issue where ammo was sometimes blocking the inventory. A player can now drop ammo, bolts, and arrows from their inventory
  • Fixed the issue with Hakon being idle if the Player dies and respawns during the chase in the “Getting Stronger” quest
  • Fixed the disappearing objective marker for “Track Down Renegade Officer” in the “Spy Game” quest, when the Player is more than 120m away from the church
  • Fixed the doors sometimes not opening after defeating Damien in the “Missing Persons” quest
  • Fixed the issue where the next group of board quests would not unlock after finishing the first four all at once
  • Fixed the issue with the objective location marker sometimes disappearing from the radar and map when approaching it from specific places when being asked to "Report to the PKs' HQ"
  • Fixed the issue with the quest objective marker disappearing when the Player is less than 100m from the container during the “Den For Brigitte” quest
  • Fixed the issue where the objective location marker is missing from the radar and the map after talking to Horace for the first time during the “Perfume” quest
  • Fixed the challenge pop-up sometimes remaining displayed if the Player is killed and respawns while being AFK after completing the challenge
  • Fixed the issue of sometimes showing multiple loading screens during all Water Tower activation cutscenes
  • Fixed the Infected disappearing when the Player turns around during the “The Only Way Out” quest
  • Fixed the exploit allowing the Player to take the weapons out from the Firearms challenges
  • Fixed the Poison Alice resistances for melee weapons not working in the “Toxic Work Environment” Survivor Mission
  • Fixed the issue with AI not reacting when the Player shoots next to them
  • Fixed missing blueprints for the Nutcracker, Chicken, and Brecken Bundles, and the Dead of Winter bow and Deep Freeze arrows
  • Fixed the crossbow firing rate sometimes lagging
  • Fixed the issue with two Sophie models sometimes appearing in the Bazaar during the “Veronica” quest
  • Fixed the issue where too many Volatiles are spawned in the 2nd Dark Zone in the “Twin Brothers” quest
  • Fixed the issue where Volatiles sometimes are sliding on the ground instead of walking/creeping
  • Fixed the issue where Volatiles in Dark Hollows are still present during the night in the “True Friends” quest
  • Fixed the issue with blocked or disappearing exits in GRE Quarantines after looting all inhibitors
  • Fixed the issue which blocked access and prevented fast travel to the Quarry End Metro Station
  • Fixed the issue where the Player is unable to pick up loot from the water in the “Prince of Thieves” quest by allowing reset of all heavy objects
  • Fixed the issue with improperly placed bars on the military barricade near the Fish Eye, making it impossible for the Player to use it
  • Fixed the issue with the disappearing book during the “Book Club X” quest
  • Fixed the hit reaction and knock-down possibility on Renegades with two-handed weapons

Technical

  • Fixed the improper rendering sometimes encountered for a few seconds during the “Priceless” Elite mission
  • Fixed the missing texture of bars visible in the Online menu
  • Fixed the issue with the Sturdy SMG icon sometimes not showing properly
  • Fixed the pistol reload animation sometimes does not work
  • Fixed the misplaced occluder which sometimes can be observed from a building in a Central Loop
  • Fixed the crash that sometimes happened during a GRE Aberration encounter
  • Fixed some performance issues sometimes happening in Old Villedor when Ray Tracing is on
  • Fixed the issue allowing the Player to get inside a specific building near the VNC Tower Metro Station
  • Fixed the missing texture of stairs on the other side of the lake during the Prologue
  • Fixed the issue of losing remaining ammo when the Player fills the entire ammo stack by moving the ammo from their stash to their inventory
  • Fixed the flashing lights sometimes present in the destroyed Bazaar
  • Fixed the incorrect lighting in parts of Colonel's Fortress during the “Assassination - Epilogue” quest
  • Fixed the high GPU render sometimes occurring when fighting a group of enemies under a status effect
  • Fixed the stage in the Fish Eye sometimes disappearing in free-roaming mode
  • Fixed the missing LOD on the Office Tower
  • Fixed the display of the Power Shot’s tooltip
  • Fixed the missing SFX of turning on or off the flashlight during cutscenes and dialogues
  • Fixed the issue with lightning sometimes being tinted gray in various places
  • Fixed the issue with “The Librarian III” quest not being marked as a night quest
  • Fixed the issue with certain swing plate overlapping buildings in Central Loop
  • Fixed the improper rendering of Lower Dam Ayre
  • Fixed the issue with Sophie sometimes clipping through the table in “The Raid” quest

UI

  • Fixed the issue with the UI information about the bonus experience during the night sometimes does not change when affected by the Hypermode Alteration
  • Fixed the issue with the lack of information about the consequences of switching difficulty mode from Nightmare to a lower level
  • Fixed the issue with Bounties sometimes not being displayed on the HUD when tracked

DevTools

  • Added Developer Menu for modders in DevTools
  • Added visual mods for Custom Maps
  • Minor fixes for the Community Maps menu
  • Added more prefabs to DevTools
  • Added Olympic Stadium meshes to DevTools - now you can create your own Stadium!

For detailed updates and patch notes on Dying Light 2 Update 1.17, visit the official website. Get the full details and immerse yourself in the latest gameplay enhancements.

Dying Light 2

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Dying Light 2 Stay Human is a 2022 action RPG made by Techland. It follows the original Dying Light and came out on February 4, 2022, for PS4, PS5, Windows, Xbox One, and Xbox Series X/S. A Nintendo Switch cloud version is also being made. The game got good reviews, with people liking the combat, parkour system, and open world. But some critics didn't like the story. It sold 5 million copies in its first month after release.

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Dying Light 2 Gameplay

Dying Light 2 is an action RPG survival horror game set in a zombie-infested open world. It takes place 22 years after the first game and stars Aiden Caldwell, voiced by Roger Craig Smith, known for his parkour skills. Players can climb, slide, leap, and wall run across the city using over 3000 parkour animations for fluid movement. Tools like a grappling hook and paraglider aid traversal, and Aiden can use zombies to cushion falls. Combat is mostly melee-based with weapons that degrade over time.

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Players can also use crossbows, shotguns, and spears. Upgrading weapons with blueprints and components found by breaking down other weapons is possible. Aiden has superhuman abilities due to infection. The game features new zombie types and a day-night cycle affecting zombie behavior. Players explore the vast city of Villedor, four times larger than its predecessor, with seven regions, each offering unique landmarks and resources for crafting. Choices made an impact on factions and story outcomes, with cooperative multiplayer for up to four players.



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