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Helldivers 2 1.000.400 Patch Notes: Enhancements and Updates

Helldivers 2's 1.000.400 Patch enhances gameplay with improved turrets durability, faster rotation for HMG Emplacement, and better weapon balance like reduced cooldowns and increased damage for various tools and airstrikes.

by Vignesh

Updated Jun 14, 2024

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Helldivers 2 1.000.400 Patch Notes: Enhancements and Updates

Helldivers 2 1.000.400 Patch Notes

A/MLS-4X Rocket Sentry:

  • The old intent was to saturate an area with rockets, but it made it too inconsistent against medium and larger enemies.
  • We want to make it more consistent against medium and larger enemies and give it a better ammo economy to separate it from the autocannon sentry that has a higher damage output, but can waste ammo by shooting targets that are already dead.

A/MG-43 Machine gun sentry:

  • The Machine Gun Sentry felt like a worse version of the Gatling sentry and we wanted it to have a different place in the tool box.
  • We lowered the cooldown to make it more available and more useful when changing position often.
  • A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:
  • The sentry turrets in the game were a little too easily killed by the bullets flying in a chaotic situation.
  • We have increased the durability* factor of the turrets to make them more resistant to small arms fire.

E/MG-101 HMG Emplacement:

  • The HMG Emplacement is intended to be a way of defending a fixed position but due to its immobility and the drawback that presents, the slow rotation speed was a bit too much of an additional drawback.
  • Therefore we have increased the rotation speed significantly.
  • MD-6 Anti-Personnel Minefield & MD-I4 Incendiary Mines:
  • The minefields are supposed to be a strong but volatile way of blocking off certain approaches for a limited time. They are currently not very good at filling this role and we will be looking more at them in the future.
  • For now we are increasing their damage to at least improve their effectiveness against targets that trigger them.

Orbital Gatling:

  • The Orbital Gatling Barrage was not effective at dealing with any specific targets. We want it to be better at saturating the target area and also be able to do damage against heavy armored units.
  • It is still not very likely to outright kill heavily armored targets but should be able to soften them up a bit. We also lowered the cooldown to make it more available and to make it more competitive in comparison to Eagle stratagems.

Orbital Precision Strike:

  • The Orbital Precision Strikes original intent was to be used against spawners and fixed positions. However this hasn’t stopped the community from using it against pretty much everything.
  • Therefore we want to make it a little easier to use against moving targets by lowering the call in time. We also lowered the cooldown to make it more available and to make it more competitive in comparison to Eagle stratagems.

Orbital Airburst Strike:

  • The Orbital Airburst's original intent was to block an area for a short duration and kill most non-heavy armored enemies in the area. It was underperforming compared to other anti-chaff options and had a very low rate of use.
  • To make it a more attractive option we lowered the cooldown which should also make it more competitive in comparison to Eagle stratagems.

Eagle 110mm Rocket Pods:

  • The Eagle Rocket Pods were very inconsistent in dealing with its main targets, heavily armored enemies.
  • The changes we are making aim to make it more consistent at dealing with these targets, but it will still not be a surefire way of outright killing them. It should however always soften up a target in some way.
  • We are interested in hearing feedback on how this feels now and are open to tweaking them further.

Eagle Strafing Run:

  • The Eagle Strafing Run is supposed to be a tool to effectively deal with small groups of medium armored enemies.
  • To that end we have increased its armor penetration to be able to reliably penetrate medium armored targets and soften up heavily armored enemies.
  • We expect to have to tweak this further in the future. As with the Eagle Rocket Pods, we are very interested in your feedback.

GL-21 Grenade Launcher:

  • The Grenade Launcher is intended to be good at softening up hordes of enemies and provide utility for destroying spawners. While it is still good at destroying spawners the explosion was a little too weak to reliably damage medium enemies.
  • The change in its explosion damage should put it in a better place when it comes to dealing with hordes, and be more effective against some medium armored enemies.

MG-206 Heavy Machine Gun:

  • The HMG failed to deliver on the fantasy of a Heavy Machine Gun when it was released. It had a weak round with low damage and impact, while the fire rate was up in levels more likely seen on smaller MGs. The HMGs intent is to be a great option at dealing with medium armored enemies and should chew them up easily, similar to the HMG emplacement.
  • We are lowering the rate of fire further to resemble the fire rate seen in contemporary weapons of similar type, and increasing the damage and stagger so that each hit is significant. This should also make the available ammo last longer.

MG-43 Machine Gun:

  • The intent of the Machine Gun was that it should be a great crowd-clear weapon with the ability to tackle medium armored enemies. The drawbacks of the machine gun are that you have to sit still while reloading and this made it hard to compete with the Stalwarts mobility.
  • Therefore we want to lean into its strengths and reduce its drawbacks slightly to improve the value proposition of the weapon. To that end, we are lowering the reload time, and giving it an additional magazine. It is also receiving a buff to the damage described below.

For more updates, check the official website.

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Helldivers 2 1.000.400 Patch Notes Release Date

The Helldivers 2 update, with patch number 1.000.400, was officially released on June 13, 2024. This update brought a host of balance changes, new features, and stability improvements to the game. It’s one of the major updates that fans of the game have been looking forward to. Enjoy the new features and enhancements!

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What are the New Weapons In Helldivers 2?

The latest update for Helldivers 2 has introduced several exciting new weapons to enhance your arsenal. Here’s a list of some of the new additions:

  • LAS-16 Sickle: A laser rifle that fires in short bursts and doesn’t need reloading, although it can overheat.
  • SG-8P Punisher Plasma: A modified version of the Punisher Shotgun that uses explosive plasma rounds.
  • ARC-12 Blitzer: A shotgun that fires an arc of close-range lightning capable of hitting multiple targets. It can also be charged up to fire more powerful bolts.
  • P-113 Verdict: Recently added to the Polar Patriots war bond, this weapon has made its way to the top tier list.
  • LAS-99 Quasar Canon: Approved for immediate distribution, this weapon is expected to be a game-changer.
  • MG-101 Heavy Machine Gun: Another powerful addition that players will soon have access to.

Helldivers 2

Helldivers 2, released in February 2024, is a cooperative shooter game where players team up to battle enemies together. Developed by Arrowhead Game Studios and published by Sony Interactive Entertainment, it's the sequel to the 2015 game Helldivers. Available on PlayStation 5 and Windows, the game quickly became a hit, receiving praise from critics and setting records as PlayStation's fastest-selling title ever.

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Within just 12 weeks, it sold over 12 million copies, making it a massive success for both PlayStation and its debut on Windows platforms. Helldivers 2's engaging gameplay and positive reception solidify its place as a standout in the shooter genre.

Helldivers 2 Gameplay

Helldivers 2 is a third-person shooter game where you team up with friends online to fight enemies. You use powerful tools called 'stratagems' like bombs and sentry guns during missions, but you need to be careful because friendly fire is always on, adding to the challenge.

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Unlike the first game, Helldivers 2 doesn't have local co-op and focuses on multiplayer with up to four players. There's no single-player campaign, but you can play with friends across PlayStation 5 and Windows. As you play, you earn rewards like medals and special credits, unlock new weapons and stratagems, and help decide the fate of planets by completing missions on the Galactic Map.



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