Overwatch 2 Season 11 Patch Notes
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Updated Jun 21, 2024
Overwatch 2 Season 11 Patch Notes
SEASON 11 – SUPER MEGA ULTRAWATCH
Join Ultrawatch for an action-packed season! Suit up and battle the forces of evil led by the fallen Mythic Calamity Empress Ashe and her sidekick B.O.B, then claim and customize Mythic Ashe's diabolical dark mage style for your own. Celebrate as Overwatch reaches 100 million players, marked by the long-requested return of Pink Mercy alongside a new Rose Gold Mercy Bundle.
From June 25 – July 8, 2024, Blizzard will donate 100% of the purchase price (excluding any applicable platform fees and taxes) to the Breast Cancer Research Foundation. Continue the celebration by unlocking the Aztec Sombra Bundle through challenges and enjoy a fun Community Crafted mode curated by beloved streamers.
COMMUNITY CRAFTED MODE
Dive into a new Community Crafted mode, featuring creative and chaotic balance changes and fun hero tweaks designed by your favorite content creators. Emongg, Custa, TQQ, and Eskay bring their creative touches to Tank, projectile Damage, hitscan Damage, and Support heroes, respectively. Experience wacky hero abilities such as Baptiste sharing his kit with Ana, and Reaper's Wraith Form getting an extra sting.
HERO MASTERY UPDATES
Sharpen your kunai and master your aim when Hero Mastery single-player courses for both Kiriko and Soldier: 76 launches this season. Practice your Swift Step and power up your Tactical Visor as you take part in new challenges in a limited-time event from June 20 to July 9. Plus, earn new rewards and up to 22,500 Battle Pass XP.
- Hero Mastery Courses for Solider: 76 and Kiriko have been added.
- Hero Mastery Gauntlet Co-op has been removed.
NEW MAP: RUNASAPI
Hike your way up the new Runasapi Push map, to a town hidden high in the Peruvian Andes. Amble through marketplaces full of fresh produce and pay a visit to the Inti Warrior Historical Museum and Monument. This exciting Push map is vibrant and challenging as you escort TS-1 through tight streets. Watch out as some fights may take place precariously close to the steep cliffs overlooking the sunny farmlands below.
CHALLENGE UPDATES
Weekly Challenge Catch-Up
- All past incomplete Weekly Challenges can be completed at any time in a given season.
- When the Weekly Reset occurs on Tuesdays, incomplete Weekly Challenges gain an additional copy of that challenge. When a Weekly Challenge is completed, if that challenge has copies remaining, the Challenge will refresh and can be completed again.
Weekly Milestones
- Weekly Milestones are challenges progressed by completing other Weekly Challenges.
- Each week, a new Weekly Milestone is unlocked. All past Weekly Milestones can be completed at any time in a given season.
- Weekly Milestones progress one at a time. All past Weekly Milestones must be completed to progress a Weekly Milestone.
COMPETITIVE PLAY UPDATES
- Rank Percentage is now displayed on the Competitive Progress page allowing you to check your exact percentage without playing another match.
- Renamed the Modifiers "Win Streak" and "Loss Streak" to "Win Trend" and "Loss Trend" to more accurately convey that these modifiers are calculated by weighing the most recent games more heavily, but that they are not true streaks.
- Added more parameters for how the matchmaker handles wide groups so that it can ensure better queue times.
- A button that allows you to view the match’s final Scoreboard has been added to each page during the end-of-game flow.
HERO UPDATES
General
- A knockdown time when two charging abilities collide is reduced from 2 to 1.7 seconds.
Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.
TANK
D.VA
Developer Comments: These changes will improve D.Va's effectiveness against smaller targets as she became less effective against armored enemies in the previous patch.
Fusion Cannons
- The weapon spread was reduced from 3.75 to 3.375 degrees.
Boosters
- Impact damage increased from 15 to 25.
JUNKER QUEEN
Developer Comments: The Tank knockback resistance passive was affecting Junker Queen's pull effect more than intended. The distance can be affected by their movement, but Tanks are now pulled in about 5
meters instead of only 3 meters or so.
Jagged Blad
- Now pulls tanks further.
Rampage
- Startup time reduced from 0.75 to 0.5 seconds.
ORISA
Developer Comments: Orisa's survivability was reduced more than necessary in her last round of changes so we're partially reverting the cooldown increase to Javelin Spin.
Javelin Spin
- Cooldown was reduced from 9 to 8 seconds.
ROADHOG
Developer Comments: Roadhog's already-powerful survivability increased significantly with the headshot damage reduction from the tank role passive so these changes are to help bring that back in line.
- Base health was reduced from 650 to 600.
Take a Breather
- Damage reduction was reduced from 50 to 40%.
DAMAGE
CASSIDY
Developer Comments: We’re reverting the Magnetic Grenade ability to be deployed like Cassidy's previous Flashbang ability, but it will keep the Hinder effect instead of a full stun. We've heard feedback surrounding the Magnetic Grenade ability and agree that while the fantasy of a homing grenade was fun, the moment-to-moment gameplay of it often felt too unpredictable as to whether it would land or not. The Hinder effect has been a useful tool to act as a counter to highly mobile heroes without going back to a full stun and the enemy player losing the ability to fight back.
The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.
Peacekeeper
- Secondary fire "Fan the Hammer" damage was reduced from 50 to 45.
Combat Roll
- Damage reduction was reduced from 75 to 50%.
Flashbang
- Magnetic Grenade ability is now Flashbang.
- Hinders enemies instead of Stunning them for 1.2 seconds.
- Movement speed reduction increased from 30% to 50%.
- Hinder now prevents crouching movement.
- 45 explosive damage.
- 12 second cooldown.
Deadeye
- The movement speed penalty now scales down over time, from 70% to 35%.
- Damage reduction now scales down over time, from 40% to 0%.
MEI
Developer Comments: Mei's damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.
Endothermic Blaster
- The secondary firebase projectile size was reduced from 0.15 to 0.12 meters.
- Secondary fire damage increased from 75 to 85.
REAPER
Developer Comments: With the previous patch change to how armor reduces damage, shotgun weapon heroes like Reaper lost some value since much of their game plan revolved around pressuring large tank heroes. To help shift Reaper toward being more effective against smaller targets we're tightening the weapon spread on the Hellfire Shotguns and reducing the amount of time enemies have to react to his Shadow Step teleport.
Hellfire Shotguns
- Weapon spread reduced from 6.5 to 6 degrees.
Shadow Step
- Cast time was reduced from 1.5 to 1.2 seconds.
SOJOURN
Developer Comments: This change is reducing the burst damage potential of the secondary fire Railgun shot to both lessen frustration from playing against that burst damage and to shift power into her sustained primary fire damage. This should smooth out the feast-or-famine nature of Sojourn consistently hitting the secondary fire shots.
Railgun
- Secondary fire damage scaling was reduced from 30-130 damage down to 1-100 damage.
- Secondary fire projectile no longer requires Overclock to pierce enemy players.
- Primary fire shots per second increased from 14 to 16.
Overclock
- The energy charge rate increased from 100 to 120 per second.
SYMMETRA
Developer Comments: To help solidify Symmetra as a close-range threat, we're increasing her health to better survive in that range, along with how quickly her primary fire beam damage ramps up.
- Base health increased from 100 to 125 (Total health increased from 250 to 275).
Photon Projector
- The primary fire charge rate increased by 25%.
SUPPORT
ILLARI
Developer Comments: Illari's Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output but is less effective when Illari uses it to heal herself.
Outburst
- Damage increased from 10 to 25.
Healing Pylon
- Healing per projectile increased from 30 to 40.
- Pylon healing is now only half as effective when targeting Illari.
- Max health increased from 100 to 125.
KIRIKO
Developer Comments: "Hard knockdown stuns" refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt's Earthshatter), with the exception of Ana's Sleep Dart effect, which is removed upon taking damage or Protection Suzu's cleanse.
Swift Step
- Cooldown increased from 7 to 8 seconds.
Protection Suzu
- No longer cleanses hard knockdown stuns.
MAP UPDATES
COLOSSEO
- Removed the glass and added stairs at the first checkpoint for additional pathing and combat opportunities.
- Extended the map with a new lowered section and mega health pack behind the second checkpoint for flank/rotational strategies
- Added a route through a building that connects the spawn/final point to the second checkpoint.
- The initial spawn building has been pulled back to give players more room to smoothly navigate the area out front. There is no added run-back time with this change.
- The stairs and cover surrounding the final point have been adjusted to improve the flow of the space and to help teams safely defend the final point.
Overwatch 2
Overwatch 2 is a first-person shooter game released in 2022 by Blizzard Entertainment. It's the sequel to the 2016 game Overwatch. Overwatch 2 focuses on player-versus-player (PvP) modes and has scrapped earlier plans for cooperative modes. A significant change in the game is the reduction of team sizes from six to five players, and several characters have been reworked.
Overwatch 2 is free-to-play and available on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, with full cross-platform play. The game was initially released in early access on October 4, 2022, and the early access label was removed on August 10, 2023, with the release of the game's sixth season.
Overwatch 2 Gameplay
Overwatch 2 is a hero shooter game where players pick from 40 characters split into "damage," "support," and "tank" classes. It focuses on player versus player (PvP) combat with new features like a "Push" mode, replacing older unbalanced maps. It's free-to-play with a battle pass system for cosmetics instead of loot boxes. The game supports cross-progression across platforms, and Blizzard Battle.net accounts are required.
Post-launch updates include story-based PvE missions and a new competitive system overhaul in Season 9. Future updates will make new heroes free for all players, regardless of battle pass status, starting in Season 10, set for April 2024.