Stormgate Patch Notes Check the Latest Updates
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Updated Aug 09, 2024
Stormgate Patch Notes
General
- Various fixes to improve lag
- Various fixes to address crashes and instability
- Fixed an issue with faster units pursuing slower units
- Reduced the frequency of Capture Point Contested alerts
- Reduced the frequency of Under Attack alerts
- Removed Structure Complete and Research Started alerts
- Reduced Victory/Defeat music volume to be more in line with other music
Vanguard
- Fixed an issue with Helicarrier Bombers getting stuck on the edge of the map
- Infernal
- Reduced the announcer volume to be more in line with other audio
- Fixed an issue with Hexen not correctly animating after using Skull of Shedda
Celestial
- Fixed an issue with build preview cursor remaining indefinitely
- Fixed an issue with Collection Array leaving a visual blueprint indefinitely
- Localization
- We now have Turkish language support
- We have made various improvements to many localizations
Campaign
- Added pause functionality to the Campaign
- Fixed an issue where Amara could get stuck in Vanguard Mission 1
- Enabled Brutal to always appear in campaign mission difficulty selection
- Co-op
General
- Made it more clear why Heroes other than Blockade are not selectable for Tutorial difficulty
Warz
- Fixed an issue with Flayed Dragon quick macro key not functioning correctly
Turf War
- Increased experience gains to be more in-line with other Co-op missions
Balance Notes
General
- Upgrading Tier 1 command structure to Tier 2 command structure duration decreased from 60 seconds to 40 seconds
- Upgrade cost of Tier 2 structures generally decreased from 200/100 to 150/100
- Upgrade duration of Tier 2 command structures to Tier 3 command structures decreased from 90 seconds to 70 seconds
- Upgrade cost of Tier 3 structures generally decreased from 250/150 to 200/150
- Large units (Vulcan, Atlas, Magmadon, Hellborne, Saber, Archangel) no longer push friendly units in PvP game modes
- Fixed an issue where Hellbornes and Sabers could push enemy units in PvP game modes
- Fixed an issue where faster units had difficulty chasing and attack slower units
Creeps
- Fixed an issue where Slimes and Oozes did not grant a resource bounty
- The debuff left by Oozes and Slimes no longer deals damage
- Slime (from Health camp) damage decreased from 8 to 6
- Ooze (from Energy camp) damage decreased from 20 to 16
- Shadow Mastiff (from Speed camp) damage decreased from 8 to 5
- Shadow Mastiff (from Speed camp) dash damage increased from 10 to 15
- The Shadow Mastiff’s Charge will no longer go through cliffs or structures
- Bruiser (from Resource camps) base damage decreased from 15 to 12
- Cleaver (from Luminite camps) base damage decreased from 8 to 6
- Piper (from Therium camps) base damage decreased from 8 to 6
- Creeps generally grant 60% increased bounty
- Skull Squisher (from Siege camp) no longer casts its jump ability
- Skull Squisher (from Siege camp) base health decreased from 500 to 400
- Skull Squisher (from Siege camp) base damage decreased from 30 to 25
- Vanguard
Lancer
- The Kinetic Redirection upgrade no longer requires a Central Command
- The Kinetic Redirection upgrade’s research time increased from 60 seconds to 90 seconds
Exo
- Damage decreased from 14 (+8 vs Heavy) to 13 (+6 vs Heavy)
Hedgehog
- Mobile mode weapon period decreased from 0.4 to 0.3 seconds
Hornet
- Health increased from 180 to 210
Vulcan
- Health increased from 400 to 450
Helicarrier
- Fixed an issue where Bombers would get stuck on the edge of the map
- Fixed an issue where Helicarrier took too much Veterancy XP to level up
Machine Lab
- Cost decreased from 150/100 to 100/100
Buzzsaw Cannon
- Damage changed from 13 (+ 13 vs Biological) to 18 (+8 vs Light)
- Infernals
Brute
- Sundering Soul Frenzy upgrade cost decreased from 50/50 to 25/25
Gaunt
- Plague Axes research duration increased from 60 seconds to 90 seconds
- Reaper’s Rush research duration increased from 60 seconds to 90 seconds
- Reaper’s Rush now increases movement speed by 30%, down from 40%. Resulting improved speed decreased from 5.6 to 5.2
Hexen
- Skull of Shedda damage decreased from 50 to 25, which is the intended amount as described by the tooltip
- Hexen Master Training, which unlocks Miasma now requires a Greater Shrine instead of an
Elder Shrine
- Hexen Master Training research time increased from 60 seconds to 90 seconds
Spriggan
- Debuff % per attack increased from 3% to 6%
Harbinger
- Seismic Slam upgrade cost decreased from 100/100 to 50/50
Weaver
- Lash energy cost decreased from 50 to 40
- Weapon damage increased from 10% of a unit’s max health (5% vs structures) to 15% of a unit’s max health (10% vs structures)
Hellforge
- Cost decreased from 100/100 to 100/0
Shadowcleft
- Cost decreased from 150/100 to 100/100
- Build time decreased from 60 seconds to 50 seconds
Celestials
- Sovereign's Watch
- Can now only be cast on structures within 15 range away from a friendly landed Collection
Array
- Can be cast on flying Arcship variants now
- Duration decreased from 30 seconds to 20 seconds
- Damage increased from 20 to 30
Arcship
- Morphing to an Arcship with a Morph Core now correctly costs 200 Luminite, up from 100
Arcfortress
- Fate’s End now deals 1800 damage over 10 seconds, down from over 15 seconds
- Fate’s End cooldown decreased from 15 seconds to 10 seconds
Guardian Nexus
- Cost decreased from 150/0 to 100/0
Therium Purifier
- Celestial Hyperdrive upgrade cost decreased from 100/100 to 50/50
Morph Core
- Damage decreased from 8 to 2 (+6 vs Light)
Prism
- Health decreased from 260 to 180
Kri
- No longer has bonus armor while rolling
- Damage changed from 24 to 16 (+8 vs Light)
Cabal
- Gravity Flux duration increased from 4 seconds to 6 seconds
Vector
- Recall upgrade cost decreased from 100/100 to 50/50
Seraphim
- Fixed an issue where Seraphim were taking 50% damage from all sources instead of just from Creeps
Scythe
- Damage against air units increased from 8 (+8 vs Heavy) to 12 (+12 vs Heavy)
- Scythes will now prioritize attacking air units
Saber
- Mass Accelerator no longer costs 100 Health
- Mass Accelerator cooldown increased from 0 seconds to 20 seconds
- Damage increased from 48 (+40 vs Heavy) to 52(+52 vs Heavy)
Archangel
- While using Avatar, Archangels are now immune to both the Vulcan and the Magmadon’s stuns
Stormgate Discord
You can join the official Stormgate Discord server hosted by Frost Giant Studios, which has a vibrant community of over 39,000 members. This server serves as a hub for discussions about Stormgate, Frost Giant Studios, and other RTS games. Additionally, there's the Frost Giant Cave Discord server, home to more than 4,400 members. This community has been dedicated to tracking developments around Stormgate and Frost Giant Studios since 2020. The server features sections focused on Stormgate and Frost Giant, modding, custom games, esports, and more. It also includes a media channel with videos, articles, and podcasts about Stormgate, along with areas for broader RTS and strategy game discussions.
Review
The review of Stormgate, a free-to-play, next-gen RTS, has received mixed feedback. While some players are concerned about the game's hand-holding approach and its appeal to casual mobile gamers rather than hardcore RTS fans, others see potential in it as a spiritual successor to StarCraft 2. The early access release has sparked diverse opinions, with some reviewers disappointed by its current state, pointing out a lack of depth and flair compared to other RTS titles. Additionally, comparisons to StarCraft 2 have led to mixed expectations, with some recognizing the game's potential, while others remain skeptical of its resemblance to existing games.
Gameplay
Stormgate is a real-time strategy game set in a post-apocalyptic world where players simultaneously gather resources, construct bases and troops, and upgrade their assets, following the genre's standard gameplay. The game will be free-to-play, offering both free and paid content. Designed to make the often complex genre more accessible to newcomers, it also includes balanced, competitive one-on-one matches for experienced players.
Development
In October 2020, former Blizzard developers Tim Morten and Tim Campbell founded Frost Giant Studios with the goal of creating an accessible real-time strategy game. Morten, who was the production lead for StarCraft II: Legacy of the Void, and Campbell, the campaign lead designer for Warcraft III: The Frozen Throne, successfully raised nearly $5 million in seed funding, followed by an additional $5 million in March 2021 and $25 million in a Series A funding round in January 2022. Frost Giant unveiled their game, Stormgate, in June 2022. A closed beta began in December 2023, and the game entered Early Access on Steam on July 30, 2024. The full release of Stormgate is anticipated for 2025, approximately one year after the Early Access launch.
Release Date
Stormgate's Early Access will be released on August 13, 2024. As a free-to-play title, it invites players to dive into a fresh science fantasy universe, offering competitive 1v1 matches, co-op missions, and a dynamic, evolving campaign. During the Early Access phase, players can expect new units, maps, game modes, and regular updates with additional campaign chapters.